He actually said the system was already in the game; he said to make a new character.
And I agree, it'd be a waste of dev resources in my opinion.
He actually said the system was already in the game; he said to make a new character.
And I agree, it'd be a waste of dev resources in my opinion.
Last edited by ErryK; 12-09-2017 at 05:13 PM.
♥ Baby, tell me, what's your motive? ♥
I dont see how this is "pointless" - at least for me it isnt! I play FF-games for their story and I started this game for its story. On singleplayer-games I normally have as many savegames as I can have, so I can jump to any point in the story I might like to repeat. I know your argument is going to be "But if you like the story so much, you should just play the whole story again (and you can do that)!" - but here is the thing: sometimes I'd like to refresh my memory of a certain part of the story. Or I'd like to go back and replay Hilli without having to go through 50 hours of ARR-story before. In a solo-game I can put savegames at any point I want, so I can repeat certain parts of the story (and believe me: I do that) - due to the nature of this game, I cant do that. But when the current mainstory makes a reference to something that happend in a quest from ARR that I played through 4 years ago, I'd love to go back to that quest and refresh my memory.
I can see how this might prove to be difficult regarding flags etc. (my proposed soultion would be: just generate all the NPCs that are needed for that quest again - dont move them, just generate a second Lyse. Call her Memoryghost-Lyse, if you must. That way every set flag could stay in place, every NPC could stay in place but we could still replay a certain story-part)
But I'd argue its not a pointless waste of ressources, seeing how the story is one of the most important things about this and any FF-game. When they can make stuff like LoV why not this?
But why should the devs work on something like this just to appease a very small portion of the players, especially since you can just make a new character. I know you don't want to make a whole new character for that but this isn't a single player game, the resources that are flowing into this game are at the very best minimal. I would say at least 1/4 of the player base in the game aren't even in XIV for the story or even played any of the other FF games.On singleplayer-games I normally have as many savegames as I can have, so I can jump to any point in the story I might like to repeat.
But I'd argue its not a pointless waste of ressources, seeing how the story is one of the most important things about this and any FF-game. When they can make stuff like LoV why not this?
For the very same reason they develop things like Savage and Ultimate. Or PvP. Or LoV. Or one could even argue: gathering, crafting, female-only clothes and more than one job per category (aka: more than one tank, healer and dps-job). I'm pretty sure that most people dont experience everything in the game - and the devs cater to that by releasing a wide amount of things to keep us busy while trying to cater to our intrests. Some intrests are shared by more people, some shared by less obviously.But why should the devs work on something like this just to appease a very small portion of the players, especially since you can just make a new character. I know you don't want to make a whole new character for that but this isn't a single player game, the resources that are flowing into this game are at the very best minimal. I would say at least 1/4 of the player base in the game aren't even in XIV for the story or even played any of the other FF games.
Regarding this change, I'd argue it would be a very "easy" and efficient way to give people something to do in the game for the simple reason that once they set up a system that allows to re-do quests they dont need to develop any new content specially for that system and yet give people who enjoy doing quests an aweful lot of content to do. Give a man a fish or teach him how to fish and so on.
Right now I'm not logged into the game because theres nothing to do - if I could replay the Hilli-quests for example, I'd defintely do that though!
By giving people the option to re-play quests they'd basically "create" an aweful lot of content without having to develop that content (a second time).
Saying "Not everyone wants that" isnt a great argument not to put something into a game thats filled with things to pick and choose from.
Yes but most of the time that's new stuff released it's not like they go back and remove old raid mechanics from ARR/HW because people want to solo them or go in via unsync'd. Ever hear the term can't appease 100% of the players/people 100% of the time.For the very same reason they develop things like Savage and Ultimate. Or PvP. Or LoV. Or one could even argue: gathering, crafting, female-only clothes and more than one job per category (aka: more than one tank, healer and dps-job). I'm pretty sure that most people dont experience everything in the game - and the devs cater to that by releasing a wide amount of things to keep us busy while trying to cater to our intrests. Some intrests are shared by more people, some shared by less obviously.
You would argue for it because you want it, but that doesn't mean it's worth the effort to do so when you can arguably just make a new character. Just because you're lazy and don't want to rerun the full content doesn't mean that they should just make quests repeatable. The proverb teaching a man to fish doesn't apply to this.Regarding this change, I'd argue it would be a very "easy" and efficient way to give people something to do in the game for the simple reason that once they set up a system that allows to re-do quests they dont need to develop any new content specially for that system and yet give people who enjoy doing quests an aweful lot of content to do. Give a man a fish or teach him how to fish and so on.
If you want something bad enough then there's no excuse, you just do it. For example there's a few NIN glamours I want from 2 different dungeons, one of em a 40 and the other a 60 exp both have been ran about 15 times each in order to get the glamour, but I've not gotten them yet, does that mean i'm going to give up? Nope, just makes me more determined. If you farmed a relic when they were current or even when they're not you know the suffering people had to go through to get it, they wanted it bad enough they put forth the effort.Right now I'm not logged into the game because theres nothing to do - if I could replay the Hilli-quests for example, I'd defintely do that though!
By giving people the option to re-play quests they'd basically "create" an aweful lot of content without having to develop that content (a second time).
Saying "Not everyone wants that" isnt a great argument not to put something into a game thats filled with things to pick and choose from.
Last edited by Shouko; 12-10-2017 at 02:55 AM.
The first time it was asked for at NA fanfest, it got a joke answer, but I could have sworn that after being asked again at other events/interviews Yoshi said they would look into making popular ones replayable.
I basically said that they dont appeal to 100% of the playerbase 100% of the time and thats fine - and certainly not a reason to brush this request of with "not everyone wants that". They are constantly giving us new incentives to re-run old raids and dungeons, because they cant possibly release enough new content to keep us busy all the time. Allowing us to re-do quests would do excatly the same: it would create "more" content without having to actually develop that content after the initial system has been set up.
I play this game for fun and enjoyment - having to play through 50 hours of story to get to the quests I actually want to do each time I want to do them isnt fun or enjoyable.You would argue for it because you want it, but that doesn't mean it's worth the effort to do so when you can arguably just make a new character. Just because you're lazy and don't want to rerun the full content doesn't mean that they should just make quests repeatable. The proverb teaching a man to fish doesn't apply to this.
And heck, ofc I argue for it because I want it - thats the whole point of requesting something: To let the devs know you'd like that feature and to potentially get enough other people to say "Oh yeah, that sounds cool, I'd like that too!"
I have farmed and completed 3 relics from the initial first stage in ARR to the last one in HW. Always when they were current. I've farmed both my ponies and my birds in synched parties, each time before unsyching those duties was a thing. I've gotten my PvP-rank up to 50 so I could wear certain PvP-sets, back when wearing them was tied to having a high enough rank. Believe me: I've put in plenty of effort. But your comparison doesnt hold up in this context: Once you get those nin-glamour-items you can keep them in your inventors and re-use them everytime you want. Thats why its worth putting the effort into them - once you've got them, you can keep them forever.If you want something bad enough then there's no excuse, you just do it. For example there's a few NIN glamours I want from 2 different dungeons, one of em a 40 and the other a 60 exp both have been ran about 15 times each in order to get the glamour, but I've not gotten them yet, does that mean i'm going to give up? Nope, just makes me more determined. If you farmed a relic when they were current or even when they're not you know the suffering people had to go through to get it, they wanted it bad enough they put forth the effort.
Those quests are the exact opposite: If I level up an alt to re-do them, I can do them once and after that I'd have to put the effort into leveling up again. Pretty much as if you'd farmed for those glamour-items for days and then you're allowed to glamour them once and after that you'd had to farm for them again.
Last edited by Vidu; 12-10-2017 at 03:38 AM.
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