So I was playing last night and it really struck me just how powerful monk auto attacks are. I knew this before, but it never really sunk in entirely. I also had the realization that perhaps tackle mastery was introduced as a result of the community stating that we wanted a use for the different stances. After some thinking I came up with this concept as a way to adjust the job to make all three stances more viable.
First off, potencies on Off Global Cooldowns will need to be adjusted as follows, and I'll explain why below.
Steel Peak: Potency increased from 150 to 160
Howling Fist: Potency increased from 210 to 220
Elixir Field: Potency increased from 220 to 230
Forbidden Chakra: Potency increased from 250 to 265
Now the adjustments to fists stances:
Firsts of Fire: Increases damage dealt by weapon skills by 2%, further increases damage dealt by weapon skills by an additional 1% for each stack of greased lightning.
This skill is a slight nerf to make maintaining greased lightning more valuable, and the adjustments to the off global cool downs are to reflect the fact that they no longer gain the benefit from fists of fire. They all just have an approximately 5% increase in base potency.
Fists of Wind: Decreases auto attack delay by 5% and increases auto attack potency by 4%, further increases auto attack potency by 2% for each stack of greased lightning.
The actual base numbers may need to be adjusted to make this workable, but the idea here is that you have one stance to increase raw potency of weapon skills, and one stance to increase auto attacks. If implemented correctly, you'd and up going back and forth between the two stances throughout an encounter, using fists of fire during riddle of fire for raw damage output, but spending more time in fists of wind, while maybe weaving a stance change to fists of fire to apply demolish before going back to fists of wind.
Fists of Earth I would think could be left as is. Even though it's a niche skill, having the ability to mitigate damage you would take can be useful.