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  1. #20
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would love to see a Mathematician Healer. Someone who can use various calculations to adjust how damage is dealt and and how health is distributed to the party. This is a rough idea:

    General Description:
    Uses an Abacus to calculate the cost to benefit ratio of his parties actions. With victory in sight there is no business transaction above or below their morality to employ.

    Abilities:
    "Sales Tax"
    Deal unaspected Damage with a potency of 100 to a single target.

    "Income Tax"
    Deal Damage over time with a Potency of 50 for 30 seconds to a single target.

    "Property Tax"
    Deal Damage to target and all enemies within a 5 yalm target area with a potency of 75.

    "Market Crash"
    Inflict all enemies within 10 yalms with Slow dealing unaspected damage with a potency of 25 over time for 15 seconds.

    "Cash Advance"
    Heal target with cure potency of 350

    "Daily Wages"
    Heal target with cure potency of 600

    "Salary"
    Heal a single target progressively over time with a cure potency of 50. If the target has full HP each tick will be converted into a damage nullifying barrier instead but only one Salary Barrier may be active at once. This effect can be stacked with any other barrier creating effect but only one Salary may be earned by any Target.

    "Supply and Demand"
    Restore Health to all allies within 20 yalms with a Cure Potency of 250. Any health restored over an allies maximum HP will be converted into a damage nullifying barrier. Cannot be Stacked with Galvanize or Nocturnal Sect Barriers.

    "Calculated Risk" (Ability 30 Sec Recast)
    Order a party member to put their life on the line for victory reducing their HP by 10% for each of their next 3 attacks. These attacks cannot be dodged, parried, or blocked and will do 20% more damage. Cannot be removed by Pay Cut.

    "Diminishing Returns"
    Bind a single enemy to a contract that replenishes 10% of all damage suffered to the party as HP for 18 seconds. Each additional party member reduces the amount of HP returned by 1% to a minimum of 1 percent. (This will be the main healing component of the skill set. A battle driven regen that gets weaker as the party increases in size.)

    "Median Income" (Ability 15 Sec Recast)
    Average the entire parties HP by percentage. (Useful after a Tank Buster to quickly replenish the Tanks health at a small cost to the rest of the party. If the entire party has similar levels of HP this ability will have little to no effect. This skill is somewhat odd but the main component of the Mathematicians healing. It ensures that healing spells like Medica II or Whispering Dawn get their full potential funneled to the weakest members of the party allowing everyone to get more benefit from the HoTs uptime.)

    "Pay Cut"
    Remove all beneficial status effects you have cast on a single party member and increase their Direct Hit Rate by 10% for each effect removed for 20 seconds. Target must have at least one beneficial effect for Pay Cut to activate.

    "Risky Business"
    Reduce your own HP by 50% in order to double cast any spell at half the cost for the next 12 seconds.


    As a savvy battle-hardened mercenary they are the complete opposite of a White Mage constantly siphoning HP from allies for the greater good. The skills definitely don't make a full or balanced set but it would be fun to play something along those lines especially since it would fit perfectly with all the over healing this game has to offer.
    (1)
    Last edited by NobleWinter; 12-19-2017 at 07:52 AM.