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  1. #11
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Yeah White Mages did take a rather drastic turn toward the Catholic Church and it bothers me quite a bit. I wish they stayed in line with the Conjurer theme because it doesn't make much sense.
    (1)

  2. #12
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    They would need to slightly rework healing to make it less powerful and make fight dps less spiky.

    This design makes many heal design not very good (hot for instance)
    Just imagine wow resto druid in ff14. It'd be pretty bad because you rarely have time to top people over the course of a hot. Most fight revolve around you topping people between 2 burst.
    Shin Ryu and os1 are good example.

    Another good way would also be to substantially increase boss damage on tank. As some people have pointed out, healer in this game spend few time healing compared to other mmo.

    You simply don't need to spam heal your tank.
    A hot and a few heal every 10~15sec is usually enough

    This designakes new job concept hard to implement.
    (0)

  3. #13
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    With a magitech syringe launcher! Shoot party members in the @** to heal them with different healing solutions. Rapid fire for AoE heals


    *goes to the corner* :3
    (1)

  4. #14
    Player
    Spirlia's Avatar
    Join Date
    May 2014
    Location
    Gridania!
    Posts
    130
    Character
    Anna Klein
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NobleWinter View Post
    I thought Geomancers were going to be the next big thing or has nothing actually been confirmed for that yet? It's kind of strange they got so much stage time in the astrologian story quest. I was pretty sure it was inevitable they would be the next healer released since they are tied so heavily to Kugane.
    I've heard the argument made that Geomancers are just Orthard's version of Conjurers. Similar to how Ishgard had Chirurgeons.

    I'm still hoping for dancer as a healing class, since that would be an interesting way to add in a TP healer with some fantastic animations. Hopefully we visit Thavnair in the next expansion (since it seems like we may be moving westward), and we already have an emote called "Thavnairian Dance".

    Just my two cents, but a magitek healer would be cool! Or... How about a magitek tank?
    (2)

  5. #15
    Player
    ronin_cse's Avatar
    Join Date
    Aug 2013
    Location
    MT
    Posts
    7
    Character
    Invictae Lux
    World
    Lamia
    Main Class
    Summoner Lv 54
    I think there is plenty of room for a new healer, I mean World of Warcraft has 6 specs that feel pretty different to each other so I have faith that FFXIV's team can come up with a new one

    Looking at the list of jobs from past FFs maybe a Calculator/Arithmetician (from FF:T) would make sense as a Magitek healer?
    (0)

  6. #16
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I always figured we'd get a magitek-based job in whatever role with whatever expansion may take us into Garlemald proper. Seems like a good place to introduce something like Chemist.
    (1)

  7. #17
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    oh ye it would be really cool
    (0)

  8. #18
    Player
    Kill3rkoi8082's Avatar
    Join Date
    Mar 2016
    Posts
    33
    Character
    Magnus Bane-koi
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Wouldn't Geomancer make sense as a DPS?

    For the magitek healer I think there was a Chemist job idea thread before if I'm not mistaken. Maybe the Chemist job uses magitek to create healing or buff potions?
    (1)

  9. #19
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I like the idea of a magitek healer. I don't know how viable it is but maybe one way they could do this is by having them chain healing abilities together for stronger heals when you need it. Kind of in the same way melee dps chain combos together except if you don.t need the stronger heals you just don't complete the combo.
    (1)

  10. #20
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would love to see a Mathematician Healer. Someone who can use various calculations to adjust how damage is dealt and and how health is distributed to the party. This is a rough idea:

    General Description:
    Uses an Abacus to calculate the cost to benefit ratio of his parties actions. With victory in sight there is no business transaction above or below their morality to employ.

    Abilities:
    "Sales Tax"
    Deal unaspected Damage with a potency of 100 to a single target.

    "Income Tax"
    Deal Damage over time with a Potency of 50 for 30 seconds to a single target.

    "Property Tax"
    Deal Damage to target and all enemies within a 5 yalm target area with a potency of 75.

    "Market Crash"
    Inflict all enemies within 10 yalms with Slow dealing unaspected damage with a potency of 25 over time for 15 seconds.

    "Cash Advance"
    Heal target with cure potency of 350

    "Daily Wages"
    Heal target with cure potency of 600

    "Salary"
    Heal a single target progressively over time with a cure potency of 50. If the target has full HP each tick will be converted into a damage nullifying barrier instead but only one Salary Barrier may be active at once. This effect can be stacked with any other barrier creating effect but only one Salary may be earned by any Target.

    "Supply and Demand"
    Restore Health to all allies within 20 yalms with a Cure Potency of 250. Any health restored over an allies maximum HP will be converted into a damage nullifying barrier. Cannot be Stacked with Galvanize or Nocturnal Sect Barriers.

    "Calculated Risk" (Ability 30 Sec Recast)
    Order a party member to put their life on the line for victory reducing their HP by 10% for each of their next 3 attacks. These attacks cannot be dodged, parried, or blocked and will do 20% more damage. Cannot be removed by Pay Cut.

    "Diminishing Returns"
    Bind a single enemy to a contract that replenishes 10% of all damage suffered to the party as HP for 18 seconds. Each additional party member reduces the amount of HP returned by 1% to a minimum of 1 percent. (This will be the main healing component of the skill set. A battle driven regen that gets weaker as the party increases in size.)

    "Median Income" (Ability 15 Sec Recast)
    Average the entire parties HP by percentage. (Useful after a Tank Buster to quickly replenish the Tanks health at a small cost to the rest of the party. If the entire party has similar levels of HP this ability will have little to no effect. This skill is somewhat odd but the main component of the Mathematicians healing. It ensures that healing spells like Medica II or Whispering Dawn get their full potential funneled to the weakest members of the party allowing everyone to get more benefit from the HoTs uptime.)

    "Pay Cut"
    Remove all beneficial status effects you have cast on a single party member and increase their Direct Hit Rate by 10% for each effect removed for 20 seconds. Target must have at least one beneficial effect for Pay Cut to activate.

    "Risky Business"
    Reduce your own HP by 50% in order to double cast any spell at half the cost for the next 12 seconds.


    As a savvy battle-hardened mercenary they are the complete opposite of a White Mage constantly siphoning HP from allies for the greater good. The skills definitely don't make a full or balanced set but it would be fun to play something along those lines especially since it would fit perfectly with all the over healing this game has to offer.
    (1)
    Last edited by NobleWinter; 12-19-2017 at 07:52 AM.

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