Quote Originally Posted by Zojha View Post
That is a completely different paradigm for healing however. In this game, damage is huge and spiky, you cannot make up for shortcomings at point X later, because people are already dead by then. Moreover, healing is exceptionally strong in this game and the time actually spent healing thus comparatively low, which also limits what you can do with internal healing mechanics. And on the flipside, since you have that healing gimmick you need to take care of, DPS design can't be too complex on them either.

The devs have designed themselves into a bit of a corner there and I'd expect any new healing job to be either extremely homogenized, or dysfunctional in various ways until homogenized.
This. I'd much rather seem then fix this problem than make another class that does the same thing only with a different coat of pant. They're pretty limited on what they can do right now because burst healing is so powerful.

Of course, we learned from WoW that once you get this kind of healing power creep, undoing it is painful and will frustrate a lot of players. So the path of least resistence is a healer that looks different but mechanically really isn't.

A magitech healer would be pretty cool, assuming it isn't "WHM, only with a gunblade."