This. The difficulty is artificial due to a terrible platform and object detection design. You shouldn't be jumping from or jumping to invisible spots. That's not fun.I don't mind there being difficult puzzles like Kugane, but I also don't like SE making puzzles if they can't even do it right... Needing to use a white wall on a pole to get from A to B isn't a puzzle, it's a manipulation of the environment they failed to put together properly.
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