Let us fly and leave jumping puzzles in platformer games.
Let us fly and leave jumping puzzles in platformer games.
I don't mind there being difficult puzzles like Kugane, but I also don't like SE making puzzles if they can't even do it right... Needing to use a white wall on a pole to get from A to B isn't a puzzle, it's a manipulation of the environment they failed to put together properly.




This. The difficulty is artificial due to a terrible platform and object detection design. You shouldn't be jumping from or jumping to invisible spots. That's not fun.I don't mind there being difficult puzzles like Kugane, but I also don't like SE making puzzles if they can't even do it right... Needing to use a white wall on a pole to get from A to B isn't a puzzle, it's a manipulation of the environment they failed to put together properly.




100% this. Poor hit detection and bad spacing in a jumping puzzle is unacceptable.I don't mind there being difficult puzzles like Kugane, but I also don't like SE making puzzles if they can't even do it right... Needing to use a white wall on a pole to get from A to B isn't a puzzle, it's a manipulation of the environment they failed to put together properly.


I'm on the fence about this. I don't think an aethernet shard should be added (as this meant to get access to the quick teleport out from the aethernet shards, you'd need to complete the puzzle, which seems overkill). Potentially a a thing which lets us take a lift up some of the puzzle might be nice though. Again, I'm not really too sure.
White Mage ~ Sage ~ AstrologianBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
nope never nerf this place
+1. Actually requested for this before too. I'm fine with them leaving it as a challenge, but if so then fix the invisible collision box and all. Sure, I can get used to it and memorize with enough practice, but that doesn't change the fact that those invisible collision box shouldn't even exist in a jumping challenge at the first place.
What white wall on a pole? I never used any glitch to get up kugane tower
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