while driving today i had that idea. Plz feel free to move this if needbe. Musketeer would be the class and then have chemist as a job. Both use guns, so that could work. This is what i had in mind :

main hand weapon: pistol(single hand maybe 2 shot per attack round) 2 handed rifle (one shot but more powerful/accurate). Just like archer they could have different bullets perhaps with effects (kinda like corsair in xi with quickdraw i think it was?)

Of course for armor it would have to be very light....like only one step above mage.

im going to just focus on chemist right now for abilities:

They could perhaps have job traits to increase potency of potions/ethers/panaceas/ and toxins. Was thinking also being able to combo potions/ethers with a 2x 3x effect bonus. traits for throwing potions and such farther than other jobs (like in tactics sort of)

The limiting factor for them i believe would be the cost/inv space for potions and things unless se can increase them to 99 stack. Ill think this over some more and add other things later. Tell me what you guys think!

As for other things i thought it would be cool to have an ability for them where they could throw a potion or like thing into the air, do some kind of fancy pistol twirl, and shoot the bottle in midair causing the liquid to spill in an aoe?