Yes my comment was about the 4.15 tossed around by some players that quickly was made as truth.
True according to past behavior is something to be expected but till something official is said 4.2 as a date is the only thing we know
Actually, it's more likely the dungeon was sacrificed for Ultimate. We've had story fights like Lakshmi previous; most noteworthy being The Grand Melee. Now I don't necessarily mind losing a dungeon for Ultimate since, let's be honest, no one cares about dungeons nowadays anyway. That being said, if they could have lengthened Savage to 5-6 fights per tier or added another Primal. I can't argue people claiming they made the wrong decision given how low successful clears of Ultimate are. And that's a bit saddening to admit because I love seeing and participating in the spectacle. I suppose if it garnered enough attention through Twitch and whatnot, that's a positive.Yoshi-p recently said that stuff like reducing the patch's content to one dungeon instead of two, allowed them to do stuff like the last MSQ fight, with more development than just talking to A and then B.
Is it worth it, I ask? You're removing a permanent element from the game for a one-time experience, which is the MSQ. As a FF title, they should ALWAYS bring quality content when it comes to their story. If they can't because their budget is tight, then they should point their fingers somewhere else (cough SE itself cough cough) and not compromise the amount of content they release every patch.
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