Funny that ppl bring out Eureka beign delayed since I can bet my money that most ppl would've complained about it beign too grindy
Funny that ppl bring out Eureka beign delayed since I can bet my money that most ppl would've complained about it beign too grindy
I have more complaints about the relics being delayed. Eureka just comes up as a byproduct of that since they insistent that relics will be tied to it.
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Doesn't change the fact that most ppl would be here complaining about relic grind regardless as they did with ANY kind of grind content.
Honestly the most common argument is that the grind was monotonous and boring but frankly I don't agree with that since any kind of grind becomes teadious eventually
Mid-Late January yeah? usually about 3-3 1/2 months between patches 4.1 took longer because the same thing during 3.0 happened. After expansion dropped Yoshida gives the dev team a monthish off.
It really frustrates me that 1-2% of the game's population gets so many development resources directed to them. Its very clear from census data that the vast majority of players dont bother with savage or ultimate content.The developers really dropped the ball with not releasing anything related to Relics in 4.15. The first step of the Anima weapons in HW started in 3.1, so there was at least something for players that don't raid or who aren't doing Ultimate or who don't constantly craft/gather to do. But, by delaying Eureka, and by proxy the Relics for this expansion, the developers screwed up royally. Because there's just nothing to do. I'm sorry, I don't think I should be grateful that I was able to do most of what I've done within a couple days if you were to look at my entire play time for this patch, and then be left with nothing to do.
I have no doubt people will complain. That doesn't mean certain content with grind shouldn't exist.Doesn't change the fact that most ppl would be here complaining about relic grind regardless as they did with ANY kind of grind content.
Honestly the most common argument is that the grind was monotonous and boring but frankly I don't agree with that since any kind of grind becomes teadious eventually
But savage is an uptuned and modified version of normal, which tons of people do regularly. The changes don't constitute a huge development resource, considering the primary costs of the initial design, art, and music are already there from normal. I'd also question 2% as a number, based on how many savage groups are active on a regular basis.
Ultimate might fit that bill, but ultimate was extremely good for the game PR wise, with people actually talking about it and streaming it far beyond what normally happens. That's a good thing.
The idea that relics and Eureka were delayed because of it is pretty questionable, suggesting that it was simply a staffing issue and not a design issue. It sounds like it was more of a design issue they had to sort out instead, and throwing more people at it won't fix those. In software development, one of the most famous lessons learned is "Adding more people to a late project makes it later."
I don't do savage and want this stuff to get here as much as anyone else does, but blaming this on savage is pretty questionable.
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The only complaint I had with the relics was the RNG to get the crystals/atma/whatever else you got from FATEs. Aside from that, the relic quests were a good distraction to the drought in new content. Also helped me practice some of the classes to get better at them.Doesn't change the fact that most ppl would be here complaining about relic grind regardless as they did with ANY kind of grind content.
Honestly the most common argument is that the grind was monotonous and boring but frankly I don't agree with that since any kind of grind becomes teadious eventually
WoW just released a brand new raid last week. Depending on the last time said person played WoW there's probably a decent bit of content waiting for them to tide them over until 4.2.
Let's be honest, if they didn't get it, they'd leave and FF14 would turn into a mobile game or something like Club Penguin. He'll it'd probably still be profitable, but it wouldn't be good by gaming standards.
My issue with the grind is mainly how late we get to start it. I got my first Lux in Stormblood because I couldn't keep up with each anima step, but if we had been allowed to start closer to launch I may have gotten to actually use the weapon.Doesn't change the fact that most ppl would be here complaining about relic grind regardless as they did with ANY kind of grind content.
Honestly the most common argument is that the grind was monotonous and boring but frankly I don't agree with that since any kind of grind becomes teadious eventually
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