Quote Originally Posted by Ayer2015 View Post
It really frustrates me that 1-2% of the game's population gets so many development resources directed to them. Its very clear from census data that the vast majority of players dont bother with savage or ultimate content.
But savage is an uptuned and modified version of normal, which tons of people do regularly. The changes don't constitute a huge development resource, considering the primary costs of the initial design, art, and music are already there from normal. I'd also question 2% as a number, based on how many savage groups are active on a regular basis.

Ultimate might fit that bill, but ultimate was extremely good for the game PR wise, with people actually talking about it and streaming it far beyond what normally happens. That's a good thing.

The idea that relics and Eureka were delayed because of it is pretty questionable, suggesting that it was simply a staffing issue and not a design issue. It sounds like it was more of a design issue they had to sort out instead, and throwing more people at it won't fix those. In software development, one of the most famous lessons learned is "Adding more people to a late project makes it later."

I don't do savage and want this stuff to get here as much as anyone else does, but blaming this on savage is pretty questionable.