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Thread: 4.2 date?

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  1. #1
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    ArcaviusGreyashe's Avatar
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    Sikah'to Tahqa
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    Quote Originally Posted by Ayer2015 View Post
    At this point I have nothing left to work toward that I care to. So for people like me.... yes these content droughts suck.
    Yeah, my point was, though, "no game development team could provide that much content every three months that isn't brainless farming". I agree that my way of phrasing it was too agressive, but the point is still valid... you just can't create that much content that will appeal to everybody... that's how MMOs work... You shouldn't be annoyed that FFXIV doesn't have content for you anymore, you should be grateful that you played it for probably more than a thousand hours.

    That doesn't mean that you should throw away the game, but then again, it takes more time to create content than for people to make it, unless it's brainless farming, and I think it's something we should consider...
    (2)

  2. #2
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    Bourne_Endeavor's Avatar
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    Quote Originally Posted by ArcaviusGreyashe View Post
    Yeah, my point was, though, "no game development team could provide that much content every three months that isn't brainless farming". I agree that my way of phrasing it was too agressive, but the point is still valid... you just can't create that much content that will appeal to everybody... that's how MMOs work... You shouldn't be annoyed that FFXIV doesn't have content for you anymore, you should be grateful that you played it for probably more than a thousand hours.

    That doesn't mean that you should throw away the game, but then again, it takes more time to create content than for people to make it, unless it's brainless farming, and I think it's something we should consider...
    Like Ayer said, FFXIV lacks repeatable content. Eureka being delayed made it so unless you consistently raid, there just isn't much to do. I can appreciate it simply wasn't ready, but why not release an initial step even if it's grind oriented? I mean, once the Kojin stuff are maxed out, what exactly do they do except be yet another leveling source? Why not tie the initial relic step to them, squadrons, dungeons and various other content? That's where I feel they dropped the ball.

    On a smaller scale, they could unlock Savage or weekly tomes, thus allowing people to practice alt jobs they do fancy without loot restrictions.
    (4)
    Last edited by Bourne_Endeavor; 12-07-2017 at 02:39 PM.

  3. #3
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    HyoMinPark's Avatar
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    Quote Originally Posted by ArcaviusGreyashe View Post
    Yeah, my point was, though, "no game development team could provide that much content every three months that isn't brainless farming". I agree that my way of phrasing it was too agressive, but the point is still valid... you just can't create that much content that will appeal to everybody... that's how MMOs work... You shouldn't be annoyed that FFXIV doesn't have content for you anymore, you should be grateful that you played it for probably more than a thousand hours.

    That doesn't mean that you should throw away the game, but then again, it takes more time to create content than for people to make it, unless it's brainless farming, and I think it's something we should consider...
    The developers really dropped the ball with not releasing anything related to Relics in 4.15. The first step of the Anima weapons in HW started in 3.1, so there was at least something for players that don't raid or who aren't doing Ultimate or who don't constantly craft/gather to do. But, by delaying Eureka, and by proxy the Relics for this expansion, the developers screwed up royally. Because there's just nothing to do. I'm sorry, I don't think I should be grateful that I was able to do most of what I've done within a couple days if you were to look at my entire play time for this patch, and then be left with nothing to do.

    Like Bourne suggested, they could at least unlock the loot restrictions on Savage so that people could gear up alt jobs or join in on weekly clears without screwing up the coffers because everyone wants 2 chests. And there are a lot of raiders that enjoy joining in on various groups throughout the week just to help out or to have something to do--I had a lot of fun in 3.55 doing Creator Savage and gearing up all my 60s and just running the content in general. But, we can't with the loot restrictions still in place when people want 2 chests. And they probably won't be lifted until 4.2 when the new tier drops.
    (3)
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  4. #4
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    Ayer2015's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    The developers really dropped the ball with not releasing anything related to Relics in 4.15. The first step of the Anima weapons in HW started in 3.1, so there was at least something for players that don't raid or who aren't doing Ultimate or who don't constantly craft/gather to do. But, by delaying Eureka, and by proxy the Relics for this expansion, the developers screwed up royally. Because there's just nothing to do. I'm sorry, I don't think I should be grateful that I was able to do most of what I've done within a couple days if you were to look at my entire play time for this patch, and then be left with nothing to do.
    It really frustrates me that 1-2% of the game's population gets so many development resources directed to them. Its very clear from census data that the vast majority of players dont bother with savage or ultimate content.
    (6)

  5. #5
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    Tridus's Avatar
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    Quote Originally Posted by Ayer2015 View Post
    It really frustrates me that 1-2% of the game's population gets so many development resources directed to them. Its very clear from census data that the vast majority of players dont bother with savage or ultimate content.
    But savage is an uptuned and modified version of normal, which tons of people do regularly. The changes don't constitute a huge development resource, considering the primary costs of the initial design, art, and music are already there from normal. I'd also question 2% as a number, based on how many savage groups are active on a regular basis.

    Ultimate might fit that bill, but ultimate was extremely good for the game PR wise, with people actually talking about it and streaming it far beyond what normally happens. That's a good thing.

    The idea that relics and Eureka were delayed because of it is pretty questionable, suggesting that it was simply a staffing issue and not a design issue. It sounds like it was more of a design issue they had to sort out instead, and throwing more people at it won't fix those. In software development, one of the most famous lessons learned is "Adding more people to a late project makes it later."

    I don't do savage and want this stuff to get here as much as anyone else does, but blaming this on savage is pretty questionable.
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  6. #6
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    KaldeaSahaline's Avatar
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    Quote Originally Posted by Ayer2015 View Post
    Not really. WoW is at the end of its expansion cycle anyway. ESO maybe?
    MMOs are a pretty dead genre unless you like bad F2P titles.
    WoW just released a brand new raid last week. Depending on the last time said person played WoW there's probably a decent bit of content waiting for them to tide them over until 4.2.

    Quote Originally Posted by Ayer2015 View Post
    It really frustrates me that 1-2% of the game's population gets so many development resources directed to them. Its very clear from census data that the vast majority of players dont bother with savage or ultimate content.
    Let's be honest, if they didn't get it, they'd leave and FF14 would turn into a mobile game or something like Club Penguin. He'll it'd probably still be profitable, but it wouldn't be good by gaming standards.
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  7. #7
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    HyoMinPark's Avatar
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    Quote Originally Posted by Ayer2015 View Post
    It really frustrates me that 1-2% of the game's population gets so many development resources directed to them. Its very clear from census data that the vast majority of players dont bother with savage or ultimate content.
    While Ultimate is a different story, Savage came out way before the content drought of 4.1~4.15. Blaming the lack of current content on Savage is extremely misplaced. Actually, according to LuckyBancho's current census, about 7% have cleared Neo. So that's more than your 1-2% right there. Not sure what the numbers are for the lower floors, but certainly higher than 7% (and that number may be higher still, because I'm thinking he bases it off of who has the mount since not everyone has achievements public). With regards to resources, during the entirety of this game's life, more resources have always been directed to the more softcore/casual content. To say raiders are constantly catered to is blatantly false. 4.1 is extremely dry in terms of casually-oriented content, but you're still wrong to say the developers throw "so many development resources" at them all the time.

    If there wasn't Savage content in this game, then that 7% would probably have quit a long time ago. People raid because they need more; I'm part of that group. If I hadn't started raiding back in Creator, I would have left this game probably after finishing SB's main story. Now, don't take any more of my posts and turn them into "anti-Savage" and "anti-raider" posts, please.

    Just because I'm agreeing SE screwed up by delaying the Relic (again, since I heard it may be 4.25 now instead of 4.2) doesn't mean I agree that raiders "get all the resources", because they don't.
    (1)
    Last edited by HyoMinPark; 12-08-2017 at 04:10 AM.
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