I for one am really glad that they decided to cut down to only one dungeon in the odd patches to bring us more content. Right guys? ...guys?
I for one am really glad that they decided to cut down to only one dungeon in the odd patches to bring us more content. Right guys? ...guys?
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Yoshi-p recently said that stuff like reducing the patch's content to one dungeon instead of two, allowed them to do stuff like the last MSQ fight, with more development than just talking to A and then B.
Is it worth it, I ask? You're removing a permanent element from the game for a one-time experience, which is the MSQ. As a FF title, they should ALWAYS bring quality content when it comes to their story. If they can't because their budget is tight, then they should point their fingers somewhere else (cough SE itself cough cough) and not compromise the amount of content they release every patch.
Actually, it's more likely the dungeon was sacrificed for Ultimate. We've had story fights like Lakshmi previous; most noteworthy being The Grand Melee. Now I don't necessarily mind losing a dungeon for Ultimate since, let's be honest, no one cares about dungeons nowadays anyway. That being said, if they could have lengthened Savage to 5-6 fights per tier or added another Primal. I can't argue people claiming they made the wrong decision given how low successful clears of Ultimate are. And that's a bit saddening to admit because I love seeing and participating in the spectacle. I suppose if it garnered enough attention through Twitch and whatnot, that's a positive.Yoshi-p recently said that stuff like reducing the patch's content to one dungeon instead of two, allowed them to do stuff like the last MSQ fight, with more development than just talking to A and then B.
Is it worth it, I ask? You're removing a permanent element from the game for a one-time experience, which is the MSQ. As a FF title, they should ALWAYS bring quality content when it comes to their story. If they can't because their budget is tight, then they should point their fingers somewhere else (cough SE itself cough cough) and not compromise the amount of content they release every patch.
They have not said anything yet on 4.2 patch content, ppl have said 4.25 for eureka and relic because of what they have done so far
Originally developers had stated that Eureka was going to be delayed until 4.2 (back before 4.1 was released since people were expecting relic related content based on the previous pattern of Anima relics starting in 3.15), but now there's talk about Eureka being 4.25 now, not 4.2.
Sage | Astrologian | Dancer
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마지막 밤 기억하길
Hyomin Park#0055
I have had little drive to get on as it is. I have no desire to keep running the alliance raid for upgrading gear and there is little desire to work on other jobs/classes. Been playing other games in the down time.
Ye there's talk between bplayer nothing official let's not make forum assumption as official statement
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