just a friendly tip, If you can get 1 airship to open zone 6 go there belive its 6/12. you can get shrub seeds which is used in crafting yard shrubs..my fc has sold alot of shrubs for 500k each to stock our fc bank![]()



We’re working on that but most of our guild mates are trying to get through storyline first.
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.


Disagreeing is fine but you're flat out ignoring all the points I and others have made to rebute your idea. There is no best way a system like this could be put in, its all around bad; there is no point in theory crafting something that is bad for everyone. If there was some positive for someone somewhere then sure, but there isn't. We've tried asking you for what you think the positives are and you have yet to actually provide a positive. This is not agreeing to disagree, this is avoiding talking about the points you brought up.You and I will have to agree to disagree, which is fine.
EDIT: For the sake of conversation, let's say they do put in a system like this, going forward, grandfathering in all of the old wards/houses with the old system. How best would you say a system like this should/could be put in? While it may never happen, rather than just saying "no", why not try to work out the best case scenario for it? Theory craft what it could be, how it could work, etc.
Reducing the upkeep fee to something in line with the cost of armor repair would make it so cheap as to be worthless. At that level it wouldn't work as a disincentive to own a house but its existence as an extra step to take for owning a house would be a constant annoyance to everyone. It would not stop people from owning a house on alts, it wouldn't stop people from flipping houses, it wouldn't make people relinquish their house, it wouldn't free up the housing market, it would only annoy people. So beyond having an upkeep fee to have an upkeep fee, whats the point? It benefits nobody.
Also, you haven't done your homework. In every housing thread for the last 6 months there have been numerous suggestions, including upkeep fees, for how to handle this issue. There are some semi-acceptable ones that don't fix the issue but at least have some benefits such as the one house per server suggestion(I think its a horrible solution and not one I'd support) but most people agree the only real solution is more houses. And poetics are an unused currency? Its the most used currency besides gil and possibly crafting scrips.
As for undermining you instead of your ideas...your own arguments undermine you. Regardless of why you started the topic it doesn't change that upkeep fees aren't unpopular just because they're a fee, they're also unpopular because they don't fix anything with the housing problem. I can promise you, if you come up with that mythical solution that makes everyone happy, everyone will support it; barring that, any proposed solution needs to do two things 1) Fix part of the problem, 2) Not hurt regular players. This community loves debating the housing solutions, propose something that fixes something and people will work with you on it. The forum history has proven it.
You whole post is wow, but this line right here make me wanna buy you a beer or drink. Well putbarring that, any proposed solution needs to do two things 1) Fix part of the problem, 2) Not hurt regular players. This community loves debating the housing solutions, propose something that fixes something and people will work with you on it. The forum history has proven it.
You keep speaking of "unused" currency. Yeah maybe YOU don't use poetics and varies currency but I don't recall requesting you to speak for rest of us. Lot of people still use poetics (trading for Topsoil is one example you can use it and obvious gearing Lv60 etc)
Last edited by Rinuko; 12-07-2017 at 09:27 PM.



If the monthly fee is low enough everyone can pay, why then having a fee in the first place?
As many many many other said before: it won't stop the flippers anyways so there is no use for that except to create a -currency- sink which only hurts the players who are not able/willing to farm a lot of -currency-.
No thanks, I don't think we need that. I would like to be able to keep my house even if all I do is decorating and chilling for one month straight without earning any -currency-.![]()
I don't know, man.


The armor wear mechanic is annoying and nearly pointless, and you want to duplicate it? You're proposing nuisance as a means of punishment for owning a house. It's a game; it shouldn't feel like a chore to play.I just don't buy into the narrative that this would be a challenging thing for people to work with, since I don't believe the people that own homes are a bunch of poor beggars in potatoes sacks, with not even enough gil to repair their armor. Which realistically, is what the upkeep price should be equivalent to, keeping your armor repaired.


Example numbers or not the simple fact is placing a fee is unnecessary and a burden to those who don't make alot of gil in the first place. And any currency? If you're not making alot of gil, theres a good chance you're not making alot of tomes, beast tribe currency etc... What's left then is real life currency, and no that won't work either.
The simple answer is no, a fee is not necessary. It will never stop the flippers, and it will only hurt the people who own homes, many who are like me, scraped up enough to buy the house and furnish it, but wouldn't be able to maintain a fee consistently.
Last edited by silverlunarfox; 12-07-2017 at 11:19 PM.
"Within each of us, the potential for great power waits to be released."




Your system accomplishes little except to completely circumvent the demolition timers. I could own three mansions and pay three million gil indefinitely to retain all of them. And no, I wouldn't be using RMTs. I'm an Omni-crafter and can make that amount selling maybe 2-3 current level crafting gear. Not exactly a deterring system.

I like the idea of having to maintain the house, for RP purpose, it would be really great if it was like the chocobo stable.
just for example:
you would have 3 conditions
1 - Poor, your house would look quite dusty, dirty and stuff like that
2 - Normal / Good, as we see now
3 - Excellent, windows would be sparkling..idk stuff like this
maybe add an option to keep house appaerence as normal.
I still agree with OP, have to get rid of currencies and spend gil on some way
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