Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83

    Gear with Set Bonuses and the Revision of Old Gear

    Hey all!

    So I've been quite loyal to XIV for sometime, and I've seen the idea of having "set" bonuses like in XI and I think its a wonderful idea. It also goes to another point I'd like to make, and I hope many of you agree.

    I really want set bonuses with the incoming artifact armor we're going to be getting soon (or job-specific, w/e they wanna call it). I believe that some gear, while may not being 100% better than what you can get in another that's not a part of a set, should become valuable at some point through the inclusion of a set bonus. This should go and be applied to previous sets of gear, as well.

    To name a few...
    Sipahi (Not sure wth anyone would want most of this gear for unless they fix the stats, but I like to think it's PUG related and evasion related.)
    Sorcerers
    Templar's (could use some overall updates to stats, and maybe set bonus could grant auto-cover to anyone behind the target... or something idk)
    Harlequins
    Buccaneers. (Updates to stats to reflect the ranged attacker in the game, and set bonus could give a Snapshot effect like XI - where you don't always consume an arrow or ranged attack (chakram,thowing spear, etc)

    In doing so, the demand for these items would go up, and you would see past content revisited. And a "Set" does not have to apply to having a full head, body, hands, legs, and feet. It could be something like the Helm of the Lone Knight and Hands giving a set bonus. What I would like the most with these bonuses is them being somewhat unique, and something you probably can't slot with materia. But SE is going down a quickly approaching negative spiral by outdating gear so quickly, and I think this type of solution would be best to fix it.

    --So... *Here's an example for what I think (and hope) Job Specific Armor will look like (I'll do PUG since its my favorite)

    -Head Piece: INT+10, Enhanced Second Wind Effect. (This meaning something like... Reduce recast by 10 seconds)
    -Body Piece: STR+8,DEX+8. Evasion +10. "Auto-Refresh Effect" (This meaning 1mp a tick)
    -Arm Piece: Attack+10, Accuracy +10, Critical Hit Damage+10, Crit Rate+10
    -Leg Piece: DEX+6, INT+6. Evasion +15. Augment "Featherfoot". (This doing something like... granting 2 "evades" on a duration instead of one. Let me evasion tank, plzkthx.)
    -Foot Piece: STR+2, DEX+2, INT+2. Kick Attack Damage +35.

    SET BONUS: Increase Attack Speed

    ---
    I've got other ideas for the game, but I'd like to not say it all at once. I think SE needs to work a little bit more on gear uniqueness in the game, because at the moment we really do not have it.

    **An idea for reviving old NMs for content. Make their drops be used in other synths... ^^
    (3)
    Last edited by OranGemeo; 01-15-2012 at 02:48 AM.
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I think you meant INT+10 on head?... and pretty much everywhere else you put PIE for PGL/MNK lol.

    That aside, I definitely hope to see set bonuses come to play soon and for JSE to have unique effects on each piece that cannot be achieved through materia and directly augment the Job they are for.
    (0)
    Last edited by NoctisUmbra; 01-15-2012 at 02:25 AM.

  3. #3
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    That I did, lol. Fixed, thanks
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  4. #4
    If I recall I do remember reading that Set Bonuses would be made for JSE at least initially, so it'll return soon thankfully.
    (0)

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    If I recall I do remember reading that Set Bonuses would be made for JSE at least initially, so it'll return soon thankfully.
    Ooooh, I'd love to see the quote for that. It's one of the questions on my thread actually.
    (0)

  6. #6
    Quote Originally Posted by NoctisUmbra View Post
    Ooooh, I'd love to see the quote for that. It's one of the questions on my thread actually.
    Yeah trying to find exactly which interview it was.
    (0)

  7. #7
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I always enjoyed set bonuses, except SE's set bonuses lol. Nearly all of them in XI were complete gimmicks and worthless in comparison to the loss of stats you had to take on some of the pieces just for the measly set bonus. Seeing as it seems XIV follows the same terrible and mind boggling itemization that XI does, I fear for set bonuses in this game ;;
    (0)

  8. #8
    Quote Originally Posted by Keftenk View Post
    I always enjoyed set bonuses, except SE's set bonuses lol. Nearly all of them in XI were complete gimmicks and worthless in comparison to the loss of stats you had to take on some of the pieces just for the measly set bonus. Seeing as it seems XIV follows the same terrible and mind boggling itemization that XI does, I fear for set bonuses in this game ;;
    ....

    http://wiki.ffxiclopedia.org/wiki/Bale_Attire_%2B2_Set
    http://wiki.ffxiclopedia.org/wiki/La...Armor_%2B2_Set
    http://wiki.ffxiclopedia.org/wiki/Go...ttire_%2B2_Set
    http://wiki.ffxiclopedia.org/wiki/Usukane_Haramaki_Set

    Just for example, if you want to see other set bonuses, look up the rest of the jobs. Did you happen to play in like 2003 or 2004 only? Because I'm pretty sure 99% of set bonuses were damn worthwhile in FFXI, the only problem was acquiring some of the pieces for said bonus or the fact as the years went on better gear released.
    (1)

  9. #9
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I never said all of them were gimmicks and worthless. Derp?
    (0)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Keftenk View Post
    I never said all of them were gimmicks and worthless. Derp?
    Well

    Quote Originally Posted by Keftenk View Post
    I always enjoyed set bonuses, except SE's set bonuses lol. Nearly all of them in XI were complete gimmicks and worthless in comparison to the loss of stats you had to take on some of the pieces just for the measly set bonus.
    I think this is basically saying you did lol. The only gimmicky ones were Auto-Refresh or Conserve TP type set bonuses -- Majority were actually worth using for quite awhile. Stats only overtook the setbonus when they raised the cap and added new gear.
    (2)

Page 1 of 2 1 2 LastLast