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  1. #1
    Player
    Logigo's Avatar
    Join Date
    Dec 2017
    Posts
    1
    Character
    Lowkey Logi
    World
    Tonberry
    Main Class
    Warrior Lv 70

    DRK Suggestion for more damage and skill ceiling

    Will help improving DRK's dmg and make it fun:

    Bring back Scourge (with 30 second duration), make it an ability branching off of siphon strike, while not making it affected by DA.

    Adding Scourge will also make you have to align it's refresh at times where you won't have DW + Delirium (40 second CD) and overcap mana by not using DA. Since it's 30 sec, you can also align it with TA, Litany, etc.

    Scourge DoT ticks have a 20% chance to give you a buff that makes your next ability have the effect of DA. 15 second buff (a bit longer than DA). This gives DRK more damage and makes C&S + DA less frustrating to land without clipped GCD.

    Make Dark Passenger 140 potency (the same potency that is gained from DA for most abilities) so that it makes no difference mana-wise whether you use that or DA. Can help with getting rid of mana quickly in case of overcap with DW.

    Just thought of this and figured it would be worth considering. I think that sums up the concept behind my idea?
    (1)

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Logigo View Post
    snip
    Can we also make Scourge do damage down and vuln up by certain % for seconds on top of DoT and the DoT damage generates blood gauge?

    I would prefer to re-work Dark Arts so it doesn't require constant MP usage for DPS when you need TBN as well as fixing what resources TBN should use...

    Make Dark Passenger have varying effects based on whether or not Dark Arts is active like another Scourge but can stack with scourge debuffs...
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,541
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    -snip-
    Keep the technical limitation of 60 buffs / debuffs per target in mind and don't forget that this also needs to work out for 24-man or higher content.

    Damage down on boss on a combo? We had this in Heavensward with Storm's Path on Warrior and it made Warrior a must-pick. No.

    Vulnerability up? If only for the DRK, make it a buff to damage instead (see Storm's Eye). If raid-wide, NO. This would be more broken than HW Storm's Path, turning into the absolute must-pick.

    DoT is fine, but giving it extra BG per tick isn't good. Rather give it 5-8 blood when executed as a combo skill so it isn't completely useless for blood gain compared to SE.

    Rather than reworking Dark Arts to be like this I'd rather rework / adjust TBN and keep MP for offensive abilities. Or buff Shadow Wall perhaps.

    Dark Passenger only needs the 140-150 potency back to have any use in the DRK single-target rotation, otherwise its a waste.
    (0)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I really fail to understand why people want scourge back. It is a dull spell and if the only reason you want it back is the DPS gain, there's plenty of other ways to fix DRK damage.
    I don't see how bringing it back has anything to do with skill ceiling, smashing one more key every 30sec isn't hard, it's just there.
    And what, if dps isn't there we put another DoT? perhaps a third one also so we have 3 key to smash every 30sec, this would make some interesting game play.
    Press skill a,b,c once every 30sec

    There are more important things that need to be adressed first, the lameness of living dead (basically a bad Holm Gang), the lack of raid wide utility, two of our skill being totally useless.
    (5)

  5. #5
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Dark knight shouldn't really need raid wide utility you can buff its damage and defensive capabilities. It a Dark knight its already doing its job protecting you by tanking the boss.
    (0)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Dark knight shouldn't really need raid wide utility you can buff its damage and defensive capabilities. It a Dark knight its already doing its job protecting you by tanking the boss.
    To compensate for this Dark Knight needs damage, lots and lots of damage.
    (2)

  7. #7
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    To compensate for this Dark Knight needs damage, lots and lots of damage.
    Agreed or defenses that surpass the other tanks.
    (0)

  8. #8
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chrono_Rising View Post
    To compensate for this Dark Knight needs damage, lots and lots of damage.
    didn't even note that I said defensive also.
    (0)

  9. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jukebox12 View Post
    didn't even note that I said defensive also.
    Yeah, because buff our damage again for defense. Literally the only thing that might make dark knight a choice over any other job for tank at this point is damage. I have no hope that they will rework skills. So just keep buffing dark knights output until people play it again.

    Also wasn’t aware I needed to note every single thing someone put in their post. Thought I might just agree with the part that I do.
    (0)
    Last edited by Chrono_Rising; 12-27-2017 at 09:47 PM.

  10. #10
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sylvain View Post
    I really fail to understand why people want scourge back. It is a dull spell and if the only reason you want it back is the DPS gain, there's plenty of other ways to fix DRK damage.
    I don't see how bringing it back has anything to do with skill ceiling, smashing one more key every 30sec isn't hard, it's just there.
    And what, if dps isn't there we put another DoT? perhaps a third one also so we have 3 key to smash every 30sec, this would make some interesting game play.
    Press skill a,b,c once every 30sec

    There are more important things that need to be adressed first, the lameness of living dead (basically a bad Holm Gang), the lack of raid wide utility, two of our skill being totally useless.
    Because the animation was incredible and needs to return. It was by far the most satisfying ability to use in the game.
    (1)

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