What changes would you guys prefer to have for HQ gears?
Current HQ gears are lol since it gives only a mere def. up etc.
What changes would you guys prefer to have for HQ gears?
Current HQ gears are lol since it gives only a mere def. up etc.
I would like it to affect the additional stats, just like it did in XI.
Yea, FFXI...
Haste , can I have it?
slower rates of durability loss would be cool too, on top of the additional stats
Actually in the first patches the HQ gear would:
1) increase the durability
2) increase the 3 first stats
3) increase defense
4) Increase damage of weapon
Now what we get is only the 3 and 4. And their increment are so low and worthless...
Before each +1 2 +3 was 5% each and now not even 5% so makes HQ stuff a bit worthless just to get more 3-4 def or 3-4 damage.
The only thing I think is better is increase the successful rate % of double and so on materia melding.
i think durability is still increased you just cant see it because we have now a pecentage bar and not number/number.
not even 5%? how come?
the % increase in melding is like 2% more lol
Because think if a weapon have 117 damage (like pugilist lvl 49 weapon) and you get a +1 you will stay with 121 damage.
Now before taking those 117 and do 117+(117x0.05) = 122,85 so would stay 123 dmg.
And if was like those +2 and +3 was the same calc but using 0.10 and 0.15 make them staying like 128,7 so 129 damage for a +2 weapon and 134,55 so 135 damage for a +3.
If you compare the +3 or even the +2 weapon is equal or better than ifrit claws. And had the plus of being meldable.
If they made only HQ for +1 then was better they had a medium of them.
But I bet why they put a limit. People would try get HQ3 and use them instead of primal weapons. Although getting HQ3 was hard and expensive an even trying double meld on them is even harder xD
And the same applies to gear. Even a +1 gear has more defense than sentinel gear (if we base in the tank gear).
Last edited by Shiki_Lockhart; 01-15-2012 at 11:35 PM.
Back when +2/+3 existed, they were hard enough to make that I have no problem with them being better than rare/ex stuff. If they don't allow for crafted gear to be superior than rare/ex gear, then crafters will start to feel rather useless (a la FFXI).
I'm not sure who/what you were responding to though...
Last edited by Raldo; 01-16-2012 at 03:30 AM.
it's just not right to base in HQ as higher def.
it's not unique at all.
It's understandable that a HQ gla gear comes with higher def but...
I mean what diff does a mage have for a mere % def up?
HQ gears should be specifically useful for e particular class gear.
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