Quote Originally Posted by Soupa View Post
The others sound like interesting ideas but its not much different then say a trial roulette at that point. (Min ilv sync, level sync, etc).
The difference is massive. Group content does not promote individual performance growth (the more difficult it is the better it is at that, but there's always a limit). How many times have I seen people do everything bad in a trial (like, getting thrown out by Titan the very first time it's possible, of course, at times I was guilty of that myself) and still clear? Just cause the content can be cleared with a handicap of multiple people in the party being sub-par. And they have little in-game reasons to get better, unless they want to do the really difficult content (which most of these players do not).

Quote Originally Posted by Soupa View Post
The main problem I see is this is supposed to be geared toward solo content which is not exactly the first thing you think of when you're playing an MMO. Nice ideas though.
I'm afraid that in order to have one, individual player get better, that one individual player needs to be given a challenge. I'm not a proponent of a challenge in main story, hence why I suggest an optional content that can provide it.

Really, even an MMO cannot make-do without some solo content. I didn't propose anything but experience as reward (there may or may not be anything beyond) so as to not make players feel bad when they just cannot clear it at all. Experience can be gotten in many other places, of varied difficulty. Just look at other MMO's. Any, really. The more difficult solo-content there was (even just actually difficult "world" mobs), the better the average players skills. But FFXIV is so focused on party content, and making what little solo content there is laughably easy, that there is just no way to get better without going out of ones way.