Quote Originally Posted by Hasrat View Post
Personally, I'd be against any of these changes to reduce/remove Physick. I understand the reasoning and all, but, having healed a low level dungeon on ACN (FC-mate was on wrong job when registered), I enjoy the option of having it in case of emergency. It'd be nice to have in less challenging content, just in case the healer DCs or poorly geared/skilled, etc.

It's kinda fun to be a back-up tank/healer when situations arise and you don't want stand around doing nothing waiting for a refill.
I definitely understand where you're coming from, and I've had those moments myself in the past.

I suppose my issue is that I don't see that sort of gameplay being a persistent sort of fun except possibly for the player who deliberately runs very low-level dungeons constantly and frequently runs into major group problems (in other words, for very, very few people). Once the leveling phase is over and the expectations of lvl 50-70 gameplay set in, Physick becomes a truly vestigial spell for the SMN. Considering that most players seem to level at a fairly rapid pace and settle into running mostly higher level content on a regular basis, it doesn't make a great deal of sense to have Physick taking up a slot.

Does it have to be removed? No. However, I think that replacing it with something that adds value past fixing derps in Sastasha NM might offer more enjoyment and practicality in the long run.