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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aqskerorokero View Post
    as main tank and casual healer,I personally don't mind where aggro goes, everyone has a hp bar, tank it yourself if you have it....role skills to control aggro exist, use them....
    Wtf man... If you really are a main tank then you really don't know how to do your job. If you are losing hate then alarm bells should be going off, party utility or not
    (11)

  2. #12
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RopeDrink View Post
    I didn't say it could dump aggro - I simply said one emnity related ability (non-inherent). Just spoke out of muscle memory seeing as even my L61 MNK has been stealing aggro from tanks while using above mentioned ability. May as well have tanked the dungeon myself, but then again she's in shire gear - I suspect these late levellers didn't get that luxury. Either that or they just didn't know how to aggro appropriately (though I will politely assume it was on my end, everybody wins).
    It takes extreme gear disparity to lose threat. Like almost 60 full ilvls of gear. Threat modifiers in this game are insane.
    (0)

  3. #13
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Here is my opinion as a tank and DRK main, when big pulls happen I need to keep both Darkside AND Grit active so that means no mana refresh status EVER, and since it virtually impossible for DRK to run out of TP by making their physical AoE attack cost blood gauge instead of TP for some reason which just so happens to restore MP I constantly have to spam Unleash to hold aggro and kill things 1 at a time(maybe the biggest argument that people want DRK to get buffed aside from better mitigation and better DPS because speed runs are a thing but if they happen to make Souleater apply a powerful Bloodbath effect that also increases damage dealt and reduces damage taken it's a step in the right direction) and for me it's safer to do small pulls unless healer asks me to do big pulls and since I have done some runs of Drowned City as NIN where DRK did a lot of big pulls that I couldn't handle and healer kept them alive, so they must have been gear capped...
    (0)

  4. #14
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Big pulls whit DRK is only positive thing left whit that class.
    Because raid sene DRK is so out of meta its sad.

    Reasons why tank could not hold aggro.
    Mostly due fact he was bad but there are few things that can screw tank over.

    Example Casting DOT heal on tank mid pull when they get stack of mobs together can make mess of things.
    DPS class focusing 1 mobs in stack off mobs in mid pull pulling that on himself whilde tank is moving forward to grab full stack.

    if theres senarios happen it will be mess because usualy whit ppl who get aggro run awey (awey from tank) and then its benny hill time where tank chace mob that is chaceing dps.
    at that point eather tank dies or healer pull off aggro because tank could not continiue normal aoe rotation on full stack.

    but 80% time its just bad tank who dont know what tank-stance stand for because ppl in raid dont use tankstance so why would i use it in normal dungeon.
    (0)

  5. #15
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I think a bad run or two doesn’t make all tanks bad lol or this a “norm”

    In leveling content you may receive a new tank or a bad one every once in a while but it’s not as often as non dps healers and single targeting dps doesn’t make it a norm it’s just a random occurrence move on and maybe tank some yourself

    Also give them some constructive criticism instead of running to the forums, yes they may tell you to F***** off but I bet you either they leave, get kicked or at least attempt to do better
    (1)

  6. #16
    Player
    Lunali's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Lunali Brighteyes
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kabooa View Post
    It takes extreme gear disparity to lose threat. Like almost 60 full ilvls of gear. Threat modifiers in this game are insane.
    To drive that point home, my lvl 60 drk can typically hold hate against lvl 70 dps in unsynced trials, though it does require me to actually be in tank stance.

    In normal situations, if a tank loses hate, (as opposed to not having it to begin with) it isn't because they couldn't hold hate but because they didn't want to (to passive aggessively teach the dps a lesson) or they were focused on something else, usually doing damage.
    (0)

  7. #17
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    I'm playing DRK as main class and when I pull I make an abyssal drain in the pack and then 2-3 unleash... I saw you coming, why unleash instead of Abyssal drain? Before all, consider this opening is only on little pack of 2 or 3 add that hit like hell (like in the Doma castle). I can't explain why, but it seems that Unleash generate way much more enmity than abyssal drain and cost less, after that I go to single target Dps for killing add quickly so I got a better sustain in some unpredictable case.

    Of course, if the pack of mobs is clearly high, abyssal drain should be spam 120 potency x the amount of trash, even a dark arts with somewhere for huge healing.

    But to return to the subject, I think some tanks forget what role they got, keeping the aggro on them. And just like someone say, Flash = no damage = bad, or at least it's the way they think.

    For me a good tank is the tank who don't let a single monster go on his allies
    (1)

  8. #18
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Paladins, much to my disgust, are indeed the root of the issue - out-of-the-running-mill Paladins often believe that no damage = bad and cannot possibly cause enough Enmity alone and therefore use enmity combos, Circle of Scorn and Total Eclipse primarily on trash packs.

    If anything, a bad wave of Paladin players, but definitely not the norm. 2-3x Flash into FoF + Total Eclipse spam is the way to go. If using Flash in Shield Oath 3-4x, you can technically go into Sword Oath after that (with a Rampart at least...) and do your AOE combo in the DPS stance.
    It is soo funny that you say this.

    I was complaining about need to Flash-spamm during multiple-pack pulls as PLD in another thread, and was bashed down by others, that I should Flash just once and then CoS+TE.
    I guess I'm not the only PLD that finds flash-spamm oh-so-boring. But I agree with you, that just one Flash + dps skills will NOT hold aggro against geared dps.
    (0)
    Last edited by RylaBee; 12-04-2017 at 10:58 PM.

  9. #19
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Wow another one of these huh? Things to consider with this whole idea of new norm;

    First; is this a new tank type; raising level not in sync or fully cap?

    Second; are they well equip compared to rest of group? ( even in sync yes it makes a slight difference depending on tanking experience )

    Third; Do they say they are new even though you can tell by their performance?

    Chances are they are new to tank role / have fate / Palace of The Dead grind a tank job and lack mechanics.

    IF people are complaining about how a tank over pulls, under pulls, can't keep hate, then people should really stop complaining and have either a tank role and switch or at a minimum have a friend tank to help you before queuing in otherwise that is the nature of Luck.

    Also UNLESS YOU HAVE ALSO A MAIN TANK ROLE PLEASE STOP WITH YOUR ALL MIGHTY EXPECTATIONS. IF YOU DON'T TANK DON'T JUDGE.
    (4)
    Last edited by ManuelBravo; 12-04-2017 at 11:51 PM. Reason: Character limit

  10. #20
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    ever sense they jacked up threat on flash and other stuff losing argo isnt really a thing , unless you pulling one add and the dps insist on attacking that one add as u go pull more and not watching their damage, but I think unleash and flash as it stands now have the most threat they have ever had sounds like op just had some bad luck
    (0)

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