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  1. #1
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100

    Try to predict Nerf/Buff/QoL of 4.2 Tank Edition

    it time of year where ppl like to speculate stuff before live letter who gonna get Buff or Nerf or QoL come boys/girls/neutrals genders lets have some fun & try to predict what SE Devs are planning for us The Tanks. no one is right or wrong it just to see if we can be on there heads.

    Here my prediction.

    Nerf:Nothing
    Buff: DRK DMG/Defense toolkit drk is lackluster class compare to 2 others i mean it easy to see by fflogs,forums,personal experience so i hope gonna get buff all department.WAR DMG they might buff abit fell cleave like 50 pot.
    QoL: DRK Kit less double weaving more MP gain!
    (0)

  2. #2
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Considering that they think "DRK is fine, they got world first" I doubt we'll see much of anything for DRK.
    (11)

  3. #3
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    My prediction: much hope held together, know they said they think DRK is fine but still hanging on the tiniest sliver of hope...
    Nerf: Nothing
    Buff: Nothing
    QoL: Nothing

    but then, at the end of the liveletter, the entire balance team jumps out of the closet yelling PRAAAANKED and give us many of the awesome suggestions. Jokes aside I'd like to see:


    Old Reprisal that proccs off Parry + TBN break,
    Delirium 3rd combo ender magic damage debuff/DA enhanced attacks are now unaspected magic damage to synergize,
    Dark Passenger usable in single target,
    Sole Survivor HP/MP leech (and recast reduction),
    TBN duration extension.
    (0)
    Last edited by SummerScorcher; 12-02-2017 at 08:20 AM.

  4. #4
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    I'm keeping my expectations low, that way I'm not going to be disappointed when we get little to nothing. Pessimism aside, it would be awesome if we did get a buff/gameplay changes to break up the DA + SE spam and bring DRK up to the level of WAR and PLD.
    (1)

  5. #5
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Dark Knight

    Nerf:
    The Blackest Night
    25 second cooldown.

    Buff:
    Shadow Wall
    120 second cooldown. For 10 seconds reduces incoming damage by 30%. Grants the effects of Blood Price for its duration(Ignores Grit Restriction). Restores MP(1 Dark Arts Equivalent).

    Delirium
    No Blood Cost. Extends the duration of Blood Weapon and Blood Price by 9 seconds/15 seconds. Doubles the effects granted by Blood Weapon and Blood Price for their duration.

    The Blackest Night.
    6 second duration. When broken for the full amount of shielding, grants 50 Blood and gain the effects of Black Arts(Black Arts is used as a Dark Arts effect when Dark Arts is not active, 6 seconds duration).

    Dark Passenger
    150 potency. Costs a full/half Dark Arts.

    Dark Mind
    Reduces incoming damage by 15%. Dark Arts effect: Reduces incoming damage by 15% for allies within range. 90 second cooldown.

    Bloodspiller
    Delivers an attack with a potency of 500.
    Dark Arts Potency: 700
    Dark Arts effect: Restores 20 Blood.
    Ignores the damage penalty of Grit.

    "New" Dark Dance
    120 second cooldown. Gain 100% Parry chance.

    QoL:
    Plunge
    Removed animation lock. Increases Blood Gauge by 10.

    Carve and Spit
    Removed Dark Arts effect.
    Deals 450 Potency baseline.
    Costs MP(1 Dark Arts Worth.)

    Living Dead
    Swap current HP and MP percentages at the end of Walking Dead.
    Removed Healing requirements.

    Warrior

    Nerf:
    Defiance/Deliverance
    Switching stances now costs 20 Beast Gauge. (Activating Stances from No stance costs nothing, Turning off Stances puts them into cooldown for 10 seconds.)

    Maim
    No longer applies Slash Resist Down.

    Buff:
    Shake it Off
    Grants up to 10% of the Warrior's current HP as a shield to nearby allies.


    ... I guess this is just another wishlist rather than a prediction.

    Prediction > Unsatisfactory buffs, if any, to hype up 5.0 Dark Knight revamp.
    > Random Fell Cleave Buff.
    > Holy Spirit nerfed by 10 potency.
    (3)

  6. #6
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    buff
    dark knight:blood weapon give 15% damage increase and can be used regardless of stances,reduce shadow wall cooldown to 90 seconds,give shadowskin back
    warrior:reduce inner release cooldown to 60 seconds,double fell cleave damage during that duration but erase the "halves the beast gauge cost" effect, increase fell cleave damage to 600,change raw intuition so it blocks damage instead of parry,give bloodbath back
    paladin:reduce sentinel cooldown to 120 seconds and hallowed ground to 180 but reduce the duration to 6 seconds,increase holy spirit damage to 500
    gameplay changes: erase damage penalty from tank stance and mix it together with dps stance and make it a traits for tanks
    (0)
    Last edited by konpachizaraki; 12-02-2017 at 12:38 PM.

  7. #7
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I have a stramge feeling about Tanks I just have this weird feeling War is going to get buffed. Paladin and Dark will be left alone..
    (0)

  8. #8
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    Nerf: none
    Buff:
    Dark knight:
    Bloodspiller = 500
    DA + Bloodspiller = 640
    Grit + Bloodspiller = 575
    DA + Grit Bloodspiller = 750

    The Blackest Night's duration increased to 10.

    Delirium's cooldown reduced to 90s.

    Warrior:
    Berzerk's damage buff increased to 35%.
    (1)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Take away Slashing from Warrior and you've made Ninja more or less a guaranteed lock in every group.
    (3)

  10. #10
    Player
    GoneEnigma's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    10
    Character
    Zezha Qha
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by FallenWings View Post
    Dark KnightUi

    Buff:
    Dark Mind
    Reduces incoming damage by 15%. Dark Arts effect: Reduces incoming damage by 15% for allies within range. 90 second cooldown.

    Bloodspiller
    Delivers an attack with a potency of 500.
    Dark Arts Potency: 700
    Dark Arts effect: Restores 20 Blood.
    Ignores the damage penalty of Grit.

    QoL:
    Plunge
    Removed animation lock. Increases Blood Gauge by 10.

    Carve and Spit
    Removed Dark Arts effect.
    Deals 450 Potency baseline.
    Costs MP(1 Dark Arts Worth.)

    Living Dead
    Swap current HP and MP percentages at the end of Walking Dead.
    Removed Healing requirements.
    These are genius. Mainly the LD change is something I never thought about. I like the C&S change too. Maybe even MP back or HP back on a crit (a more DRK feel). Also the Bloodspiller pot rework is A1. Thank you
    (1)

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