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  1. #1
    Player
    Runkman's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Bacon Jam
    World
    Cactuar
    Main Class
    Samurai Lv 80

    Reactive Abilities

    Sorry if this exists somewhere already but I'm too lazy to check.

    I was wondering if there were any plans to change how reactive abilities are displayed on the hotbar (Battle Mechanics or UI!?)

    Say I have a skill that requires me to block before being able to use it. Currently the game has this skill light up when the required amount of TP is acquired thus telling the user that this skill is ready to use. This is not the case because it also requires you to block first. The only ways that I can see that tell you when you perform such maneuvers are by reading the chat log, studying your combat text or listening for the blocking sound. The problem with each of these is that all of them are very easy to miss.

    It would be fantastic if the skill would not light up until both the TP and the block, parry, dodge, miss, etc... requirements are met.

    This way people would be able to easily tell when their reactive abilities are ready to use.
    (22)
    Last edited by Runkman; 12-18-2011 at 08:48 AM. Reason: Didn't proof read.

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