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  1. #1
    Player
    migu6066's Avatar
    Join Date
    Mar 2015
    Posts
    3
    Character
    Asher Arkham
    World
    Behemoth
    Main Class
    Paladin Lv 70

    Shadow Fang Damage Over Time

    How much total damage is the damage over time for Shadow Fang on Ninja?
    (0)
    Last edited by migu6066; 12-02-2017 at 07:45 AM.

  2. #2
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Dots function by applying their damage once every three seconds. That should allow you to figure that one out on your own
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,161
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Each entity has a tick timer, such that every three seconds, all DoTs and HoTs on that entity do their work, so we expect a 21s DoT to tick seven times.

    At 40 potency per tick, Shadow Fang will do at least 280 DoT potency on top of its initial 200 potency. Skill Speed increases DoT damage from weaponskills, so it'll do a bit extra for that too. So Shadow Fang is 480 plus speed bonus, assuming perfect reapplication timing. These numbers are normalized to you, if you're comparing only against other NIN actions.

    If you want to compare against the potencies of other jobs' actions, remember to apply the 20% bonus from Dripping Blades: 288 DoT + 240 initial, for a total of 528 plus speed bonus.
    (0)
    Last edited by Rongway; 12-02-2017 at 03:30 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    migu6066's Avatar
    Join Date
    Mar 2015
    Posts
    3
    Character
    Asher Arkham
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Great! Thanks!
    (0)

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rongway View Post
    Snip.
    Does Determination/Crit/ and DH also have an impact on the potency of a DoT? I thought Determination also impacted the overall damage of the DoT with Crit allowing it to crit and I have no clue on Direct Hit.
    (0)
    Last edited by Wintersandman; 12-02-2017 at 10:17 AM.

  6. #6
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    DoTs can Direct Hit too.
    (1)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  7. #7
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    There's a universal server tick every three seconds at which time all DoTs and HoTs do their work, so we expect a 21s DoT to tick seven times.
    Technically, there is no such thing as a universal server tick. Every object has its own three second tick that starts when that object spawns. Your party spawns at the same time in instances unless someone joins in progress, so HoTs tend to all tick together. DoTs on different targets don't always tick together though, and ground targets like Doton are based on your tick instead of the enemy's.

    Source: https://www.reddit.com/r/ffxiv/comme...ming_research/
    (0)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,161
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wintersandman View Post
    Does Determination/Crit/ and DH also have an impact on the potency of a DoT? I thought Determination also impacted the overall damage of the DoT with Crit allowing it to crit and I have no clue on Direct Hit.
    One of the benefits of discussing "potency" is that we don't care about any of the secondaries except for speed, as those secondaries will apply the same to any action that doesn't have an unusual effect, like a guaranteed crit. Yeah, all those stats have an effect on the action's final damage, but if we're discussing actions within the toolkit of a single person, the potency of the action is just the potency of the action.


    Quote Originally Posted by Idolon View Post
    Technically, there is no such thing as a universal server tick. Every object has its own three second tick that starts when that object spawns. Your party spawns at the same time in instances unless someone joins in progress, so HoTs tend to all tick together. DoTs on different targets don't always tick together though, and ground targets like Doton are based on your tick instead of the enemy's.

    Source: https://www.reddit.com/r/ffxiv/comme...ming_research/
    That's an interesting read, thanks. And the part about ground targets using your own tick makes sense because it's the effect of a buff on you, not a debuff on the enemies.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Can someone explain to me why people will use Doton on single targets? As far as I can tell, it'll be as effective as Raiton on a single target, but with the problem that if the enemy steps out you lose uptime.

    It's obviously better in mobs, I don't argue that, I just don't see why they'd use it for single targets.
    (0)

  10. #10
    Player
    EnaChleo's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Ena Chleo
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    During Ten Chi Jin, if you do Fuma Shuriken -> Katon -> Doton, it's more potency, SO LONG as the mob is going to stick around for a while and you don't need the Suiton effect
    Regular 633 + 720 + 360
    Doton 633 + 500 + 720

    Else you might see Ninjas do a Doton and immediately use Hide to reset their Ninjutsus before the Doton can get them aggro, this Doton is completely free! Though this is more of a dungeon thing
    (1)