Quote Originally Posted by Stormfur View Post
snip.
Sounds like a personal latency issue. Tank actions like bloodspiller, take no longer time to activate than anything else. Certainly not an entire 10 seconds. At least with my connection.

The biggest general latency related issues tend to be, running after a player using melee attacks causing the actions to reset and not go through, Pushes and pulls not being reliable as to when you hit the button or where the player actually is, the same goes for AoE attacks in general and player positioning being off due to general latency.

Player positioning being off leads to the trouble involving AoE/PushBack/Pull/Melee range attacks in general acting wonky. There was a dev posta while back about fixing this issue with general latency involving player positioning but it was never said when it would be put into place.