


Oh, for me, I dont play DRK because its boring now.
That alone is why I shelved my DRK.
Even if it were balanced, I still wouldnt choose it over my other options yet, unless I had to.
IMO, by having 4 tanks, you can make them less homogenized.I know it's probably not the most popular option but homogenizing tanks and heals seem to only be the real solution to balance in this game. All heaks will have aoe heals, all will have some type of damage mitigation, all will have their lustrate, benediction type heal. Same with tanks they all will have similar defensive cool dreams, aoe Argo abilities. The only thing I think that can separate these roles are aesthetics, at the end of the day they the rolls gonna be copy and paste of each other
We tend to look at;
DPS
Mitigation
Threat
Utility
You can essentially make 2 tanks sorta of "MT" specialists, and 2 tanks "OT" specialists, with the ability to fill the role of the other type for easier content. (Sort of how AST was meant to pick a stance, based on which other healer they were with, though it didnt quite work out.)
You "should" always see 1 of the 2 for MT, and 1 of the other 2 as OT for the savage content.
Of course this depends on how its implemented/balanced.
Right now we see homogenization due to only having 3 tanks.
Last edited by Claire_Pendragon; 12-06-2017 at 07:24 AM.
CLAIRE PENDRAGON
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