Quote Originally Posted by echo78 View Post
Its really annoying when people say this about monk. Monk is worse then drg, not even close to nin and only better then sam in one specific comp (nin/drg/brd/sch, you need to run 3 melee and all physical because drg/nin are so much better then mnk that mnk can't replace them) and so many people still try to argue that mnk's "damage is fine".
Ah but don't you remember? Monk was brought for one fight one time because people were undergeared and needed the tiny defensive boost from Mantra! Therefore, monk is fine for now and always. Glaring rotational problems due to riddle of fire? Bizarre and unreliable mechanics like riddle of earth and brotherhood? A laughably neutered rotation that leaves no room for optimization? All of those don't matter 'cause monk was brought to Brute Justice and Neo Exdeath for Mantra once.

weeps silently


Seriously though, Monk is the only job in the game to have fewer abilities in their rotation now than when ARR came out. Even if you wanna include Elixir Field and TFC (lol nobody includes tornado kick), Monk *still* has fewer buttons today than when 2.0 came out (losing Impulse Drive [yes it was technically a DPS gain up until like 2.1], Touch of Death, and Fracture).

Oh uh, back on topic for the main thread:
No changes to Monk, as predicted. Some tiny nerf to ninja, an out-of-nowhere buff to dragoon, and some QoL change for black mage is my guess.