Has anyone else noticed that monsters don't run on a individual spawn timer? Many times while soloing/Duoing agressive monsters my chain has been cut short by the last 5 mongrels I took down all appearing at once.

I can see this becoming a rather large issue farther down the road, as you this will cause problems not only in solo play but more importantly party play. If forming a party to fight monsters is to ever work in a even simi-stationary fashion we can't have 5 monsters repoping at the exact same time. Imagine how often the puller will be jumped by monsters who run on a oddly rotating spawn cycle.

I have killed monsters to have them repop mere moments after death to minutes after death, it would appear groups of enemies run on a spawn "Clock" and the game will tick over every 3 minutes or so and if anything at all is dead during that time it will spring to life. I'm not sure if this is because of memory issues or whatnot but I find it a extremly odd system overall.

What do you guys think, do you think monsters should function on this eratic clock system or should we have good ol fashioned every mob having it's own timer.