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  1. #21
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Hard four man content would be lovely.

    Lootboxes would suck. I already have most of the cash shop items I want. Woohoo, a random drop of a genderlocked Yda outfit! What an incentive!

    They’re never going to put in a mechanic which favours people who never buy optional items over those who do.
    (7)

  2. #22
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rubieus View Post
    Loot Boxes.
    How're those Black Friday sales looking, EA?



    O-oh...
    (5)

  3. #23
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    @Serilda I see how that could be a problem. What if instead of getting a genderlocked outfit you would receive crysta like Reinha mentioned above?
    @Renha I like the crysta idea.
    @Paladinleeds Currently there are in-game ways to acquire cash-shop only dyes, I don't see it being a stretch to add more items to an in-game dungeon.
    @NolLacnala Good thing I'm not charging players extra fees for this chance at Loot Boxes, just time and energy.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  4. #24
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rubieus View Post
    @Paladinleeds Currently there are in-game ways to acquire cash-shop only dyes, I don't see it being a stretch to add more items to an in-game dungeon.
    Except they were originally in-game only items (for gold/silver), and red/green/blue being mog shop only. That was more a consolidation. So not the best example unfortunately. Plus, the in-game and cash shop items are separate. Cash shop can't be traded, non cash shop can.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #25
    Player
    Lanthalas's Avatar
    Join Date
    Feb 2014
    Posts
    87
    Character
    Khisanth Chantelame
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Hum I would prefere exclusive item than Cash shop reward. A big part of the cash shop is currently previous event reward which I already had for free.

    Spending the entry price to possible get something you already paid for it or got during an event will be a big dissapointment since you will earn nothing back.

    In addition if aquapole was popular on release if was because the reward could be sold for a nice amount of gil. However here since you will like to put cash shop item those will not be exchangeable so no way to get money from it. So it may be harder to find people to run this content.

    To sumarize: the concept is nice but putting cash shop reward inside is not a good idea since generally people prefere to have new stuff which can be trade/sold.
    (1)

  6. #26
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Serilda View Post
    Lootboxes would suck. I already have most of the cash shop items I want. Woohoo, a random drop of a genderlocked Yda outfit! What an incentive!

    They’re never going to put in a mechanic which favours people who never buy optional items over those who do.
    I mean easy fix just make it so you get an item for your gender don't see how this is an issue at all, but I agree with the it'll never favor people who don't buy over the optional items that do, like so what if I worked 5 hours and got 2 items and spent X amount of gil? My friend just got 2 outfits that they wanted while I got 3 dupes, the RNG would never work in this kind of style as the whole game revolves around RNG we don't need anymore RNG, especially a lootbox system which never works especially in an MMO.

    Not to mention people will just outright buy them off the Mogstation vs putting work into it, you could farm it all day but the guy next to you can pay $10 to get what they want.
    (1)

  7. #27
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rubieus View Post
    @Serilda I see how that could be a problem. What if instead of getting a genderlocked outfit you would receive crysta like Reinha mentioned above?
    It would be a little odd as it would mean getting credit towards my subscription (I've bought a lot in the cash shop in the past...), so S-E would pay a lot of money to develop the new content in order to reduce their income as subscriptions and cash shop purchases decline. I'm also not sure that crysta is as much of an incentive to me as a night pegasus whistle or glamour weapon because I have never especially struggled to pay my sub. The main reason for the new content would be the challenge, so it feels like an in-game trinket would be a more appropriate reward than something anyone else can just get with real money as people say.

    POTD sacks are already lootboxes, just not lootboxes which bypass S-E's existing monetisation rules.
    (1)

  8. #28
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    In light of what I have been reading, it seems the player base is really stuck on the loot boxes and the cash shop as rewards. I have removed them as options in my original post, as I truly wanted to focus more on the dynamics of an upgradable dungeon difficulty function. Thank you for your input on the Loot box/cash shop matter.

    Can the topic move back to the Fortified Dungeon concept and less about the previous statement? Thank you for your participation.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  9. #29
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I'll preface with I made a post similar to this a while back in the Exploratory Missions sub forum (a mistake by the looks of it because only one person responded lol).

    It was similar to your idea in a lot of areas (the need for a "cost" to enter to minimize spamming it) affixes and scaling, etc.

    Feel free to read mine. This applies to anyone: http://forum.square-enix.com/ffxiv/t...Eureka-Concept

    Quote Originally Posted by Rubieus View Post
    I propose we add a bit of excitement to old and new content by implementing a system similar to the WoW Mythic+ Keystones.

    For our new dungeons to work, they would need to have a form of upgrades that require the said item slot. Each dungeon then turns into a deadlier, shinier and more rewarding version of itself.

    Rules for Fortified Dungeons: Always ilvl synced, wipe and you are kicked (like PoTD)
    Can only be created through PF (for the time being)
    Ilvl will be consistent with the level of Fortification.
    I can tell you right off the bat, being always ilvl syncd can be a good or bad thing depending on what your goal is. The obvious downside to always being syncd is that your progression never matters in this form of content. Is that what you want?

    These dungeons will be locked behind a weekly quest as to avoid excessive bloating on these rewards. Players who have already cleared, cannot help others do the same.
    Being weekly isn't optimal IMO. One of the issues FF14 suffers with is a lack of repeatable engaging content and you would be adding another non-repeatable form of content, one that has the caveat of not being able to join or help play with anyone else other than your original party. FF14 should be trying to find a way to get people away from "can't raid with my friends and my FC because I reduce their loot".

    The Price:
    Each slot will require a substantial amount of points worth of X to fill per adventurer, I.E: 1,000 points of Materia, 1,000 points of Crafting Materials, 100,000 Gil.

    Tier 1 Materia; is worth 10, Tier 2 50, Tier 3 100, Tier IV 200, Tier V 500.
    Crating Materials are worth their NPC sell back price divided by 10: 100 Gil item = 10 points.
    I'm ok with the concept of a price. Not sold I like your implementation, but I'm also not sure my idea was much if any better.

    This will have completely new mechanics to deal with, not just killing monsters, mini-bosses and then the last boss.

    It will have puzzles to solve, riddles to solve, deadlier monsters to fight, traps! and a boss fight worthy of the price tag.
    All great words, but where are your examples of these riddles/puzzles and new mechanics? You need to lend some credence to your concept by giving examples of the features. How would the monsters be 'deadlier?' exactly? Just more HP/dmg? If so that's hardly exciting.
    (1)

  10. #30
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    275
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    I'd rather just see an Extreme version of dungeons and call it a day. Nothing fancy. Just harder content.
    (2)
    "Had to be me. Someone else might have gotten it wrong." - Mordin Solus

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