It's funny you mention that because Steel Cyclone was only given that trait after launch to compensate for the loss of Bloodbath.Well, there's that minor problem that WAR would be a walking god with it in AOE scenarios because Steel Cyclone.
And it would suck for non-DPS in any scenario other than AOE so DRK would be useless with it because they have spells for AOE.
I'd legit rather have Foresight back than Bloodbath.

Yeah, and it would have that on top of Bloodbath if they gave it back to them.
Thus the "walking god" statement. WAR would damn near full heal in large pulls with Bloodbath + new Steel Cyclone.
And if we're being super technical, Steel Cyclone had the life steal trait originally in 1.0. It was actually taken away in favor of Bloodbath in 2.0, then given back again once Bloodbath was no longer a tank thing and they realized they didn't have an AOE life steal anymore. So they just turned it back into the original version, really.
See. You get it.On Paladin and Dark Knight, it doesn't matter too much - most of Dark Knight's AOE is magical and DA-Abyssal has lifesteal and on Paladin you have Clemency if you need a good chunk of HP really quick.
For Warrior, there is a couple of problems that come up if he had Blood Bath again:
1.) Berserk boosts physical damage and Warrior is all physical. From spammable Overpower, to overzealous healing Steel Cyclone to berserked hexa-decimate, the options are massive and heal an unholy amount.
2.) With Equilibrium and ToB you already have some heal options. If you gave Warrior Blood Bath, imagine the sustain from the IR-serk combo.
While it was handy to have (and did a fair boost in enmity when dealing damage with it), I don't really miss it.
I imagine that they would roll that back in the hypothetical that they returned Bloodbath.
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