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  1. #11
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I think people are overestimating how much hp you could get back from this, considering that even boss auto-attacks in savage content are actually quite significant. I recall seeing somewhere between 10K and 20K in O3S, and I don't see that sort of damage on my Berserk Cleaves unless I'm absurdly lucky.

    I recall hearing the reason it got taken from Tanks was because it wasn't useful for savage content, but contributing a lot towards WAR's ability to superpull. That explains a lot.
    (0)

  2. #12
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    People really are overestimating the amount you got from bloodbath. Bloodbath alone saved you from one, maybe two extra hits from a boss with all the healing it'd give. Even on AoE packs it just chunked your hp up enough with a single steel cyclone to last one more wave of hits.

    If we wanna complain about sustain look at paladins, their heal that they can shoot off 5-6 times and has a very quick cast time shoots their HP up big time. Sure it doesn't damage but it keeps you alive more than long enough, which seems to be the concern with BB
    (1)

  3. #13
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Crater View Post
    As it stands, the problem with putting Bloodbath in as a roleskill is that it very very obviously disproportionately benefits Warrior over the other two tanks; Quietus isn't spammable and Dark Knight doesn't even get it until level 64, and even between Paladin and Warrior, Total Eclipse + FoF + CoS are nowhere near as powerful as Overpower + Storm's Eye + Berserk + Steel Cyclone/Decimate. And in single-target situations, the healing on Paladin and Dark Knight would be a fart in the wind compared to how much you could get back from a Warrior's Berserk cycle.


    There isn't anything inherently wrong with that, mind you - in a hypothetical version of FFXIV that's designed much better, it would probably be a good thing and actually kind of cool for different role skills to be more or less valuable depending on which class is using them - but as it stands, I think that it would create more problems than it solves.
    You'd almost think that it was designed for that job or something...maybe that's crazy talk though.

    For real though, a large majority of the problems Warrior has/had and DRK still has is because they removed massive amounts of their jobs utility and literally gave them nothing to replace it. They left gaping holes in both jobs and both of them suffered for it, DRK moreso now.

    Don't know what they were thinking when they decided to remove all utility from WAR and almost all utility from DRK but left PLD completely unchanged and thought that was a good idea, especially when you do eff all to replace it .
    (0)

    Halo kid

  4. #14
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    because paladin will lose its place as a tank with best self sustain if warrior still has it
    square enix loves playing favorite, after warrior in heavensward now paladin has to be 1st place in everything to match that
    hopefully in 5.0 drk finally gets their chance to be the 1st place tank after 2 years of torture
    (0)

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    On Paladin and Dark Knight, it doesn't matter too much - most of Dark Knight's AOE is magical and DA-Abyssal has lifesteal and on Paladin you have Clemency if you need a good chunk of HP really quick.

    For Warrior, there is a couple of problems that come up if he had Blood Bath again:

    1.) Berserk boosts physical damage and Warrior is all physical. From spammable Overpower, to overzealous healing Steel Cyclone to berserked hexa-decimate, the options are massive and heal an unholy amount.
    2.) With Equilibrium and ToB you already have some heal options. If you gave Warrior Blood Bath, imagine the sustain from the IR-serk combo.

    While it was handy to have (and did a fair boost in enmity when dealing damage with it), I don't really miss it.
    Make overpower or Steel CYCLONE wind based. Not effected by bloodbath.
    (0)

  6. #16
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I miss bloodbath immensely. I wish it would be brought back. It was useful. Steel cyclone just isnt a good heal in bigger pulls. Bloodbath felt better in more situations. I never felt like a god with it though, you could still get your face punched in pretty good. But it is what it is.
    (0)

    "Within each of us, the potential for great power waits to be released."

  7. #17
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    Am I the only one to say that I miss it because I freaking love the chaos behind pulling a shit ton and then using Bloodbath + Overpower? Lol

    It also gave me joy as a healer back in 2.0 that a WAR would pull a lot and use bloodbath.
    (1)

  8. #18
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I do miss turning on blood bath and overpower and listening to that sweet sound effect.

    Harkens back to my "Get to 15" days in ARR. Running around outside Aleport, gathering up 15 things, and driving that axe down.
    (1)

  9. #19
    Player
    Vhoxz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vhoxz Cloudsword
    World
    Odin
    Main Class
    Paladin Lv 70
    Because every single tank has a way of self healing and even if they would add it to tanks what other cross class would you swap out? Every single one of the current cross class skills (except AoE taunt) would be a better use of a cross class skill slot.
    (0)

  10. #20
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vhoxz View Post
    Because PLD and WAR have a way of self healing
    DRK sorta has a way of self healing, but it's not reliable and you're usually under the mercy of the healer. What DRK has for single target self sustain is pretty abysmal. And in AoE situations it has to be a lot of mobs to receive any effective self-healing via DA+AD.
    (0)

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