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  1. #1
    Player
    SummerScorcher's Avatar
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    Jul 2016
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    Gridania
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    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98

    Why is Bloodbath not on cross-role?

    I'm curious. If melee and ranged dps can share Second Wind, why can't melee and tanks also share Bloodbath?
    Why, now that both Paladin and Dark Knight have physical AoE, remove this skill from the tanks?
    Especially if you have skills such as Ultimanium in cross role which you should probably never take. I'd love to see it put in cross role for tanks, it was awesome being able to finish fights where the healer died/DC'ed because you had bloodbath or just to have some more solo potential in general.
    (8)

  2. #2
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SummerScorcher View Post
    I'm curious. If melee and ranged dps can share Second Wind, why can't melee and tanks also share Bloodbath?
    Why, now that both Paladin and Dark Knight have physical AoE, remove this skill from the tanks?
    Especially if you have skills such as Ultimanium in cross role which you should probably never take. I'd love to see it put in cross role for tanks, it was awesome being able to finish fights where the healer died/DC'ed because you had bloodbath or just to have some more solo potential in general.
    Well, there's that minor problem that WAR would be a walking god with it in AOE scenarios because Steel Cyclone.

    And it would suck for non-DPS in any scenario other than AOE so DRK would be useless with it because they have spells for AOE.

    I'd legit rather have Foresight back than Bloodbath.
    (2)

  3. #3
    Player Dualgunner's Avatar
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    Aug 2014
    Location
    Gridania
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    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by InfiniDragon View Post
    Well, there's that minor problem that WAR would be a walking god with it in AOE scenarios because Steel Cyclone.

    And it would suck for non-DPS in any scenario other than AOE so DRK would be useless with it because they have spells for AOE.

    I'd legit rather have Foresight back than Bloodbath.
    It's funny you mention that because Steel Cyclone was only given that trait after launch to compensate for the loss of Bloodbath.
    (6)

  4. #4
    Player
    SummerScorcher's Avatar
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    Jul 2016
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    Gridania
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    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by InfiniDragon View Post
    Well, there's that minor problem that WAR would be a walking god with it in AOE scenarios because Steel Cyclone.
    And it would suck for non-DPS in any scenario other than AOE so DRK would be useless with it because they have spells for AOE.
    Well I mean, they could tune down SC a bit in favor of Bloodbath. I'm sure many Warriors would rather have Bloodbath than everything on Cyclone.
    As for DRK, Quietus is physical AoE. It'd be a nice help to get some Hp back via Bloodbath while refilling your MP with Quietus for more AD.
    (1)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    WAR was extremly independent when use bloodbath on bersek windows, recovering insane amounts of HP make it practicly inmortal every 90 seconds, SE nerf that and make WAR self heals more controlable and less gamebreaking.

    so no i hope bloodbath come back ever.
    (2)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,529
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    On Paladin and Dark Knight, it doesn't matter too much - most of Dark Knight's AOE is magical and DA-Abyssal has lifesteal and on Paladin you have Clemency if you need a good chunk of HP really quick.

    For Warrior, there is a couple of problems that come up if he had Blood Bath again:

    1.) Berserk boosts physical damage and Warrior is all physical. From spammable Overpower, to overzealous healing Steel Cyclone to berserked hexa-decimate, the options are massive and heal an unholy amount.
    2.) With Equilibrium and ToB you already have some heal options. If you gave Warrior Blood Bath, imagine the sustain from the IR-serk combo.

    While it was handy to have (and did a fair boost in enmity when dealing damage with it), I don't really miss it.
    (5)

  7. #7
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
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    Ul'dah
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    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    It's funny you mention that because Steel Cyclone was only given that trait after launch to compensate for the loss of Bloodbath.
    Yeah, and it would have that on top of Bloodbath if they gave it back to them.

    Thus the "walking god" statement. WAR would damn near full heal in large pulls with Bloodbath + new Steel Cyclone.

    And if we're being super technical, Steel Cyclone had the life steal trait originally in 1.0. It was actually taken away in favor of Bloodbath in 2.0, then given back again once Bloodbath was no longer a tank thing and they realized they didn't have an AOE life steal anymore. So they just turned it back into the original version, really.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    On Paladin and Dark Knight, it doesn't matter too much - most of Dark Knight's AOE is magical and DA-Abyssal has lifesteal and on Paladin you have Clemency if you need a good chunk of HP really quick.

    For Warrior, there is a couple of problems that come up if he had Blood Bath again:

    1.) Berserk boosts physical damage and Warrior is all physical. From spammable Overpower, to overzealous healing Steel Cyclone to berserked hexa-decimate, the options are massive and heal an unholy amount.
    2.) With Equilibrium and ToB you already have some heal options. If you gave Warrior Blood Bath, imagine the sustain from the IR-serk combo.

    While it was handy to have (and did a fair boost in enmity when dealing damage with it), I don't really miss it.
    See. You get it.
    (0)

  8. #8
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by InfiniDragon View Post
    Yeah, and it would have that on top of Bloodbath if they gave it back to them.

    Thus the "walking god" statement. WAR would damn near full heal in large pulls with Bloodbath + new Steel Cyclone.
    I imagine that they would roll that back in the hypothetical that they returned Bloodbath.
    (1)

  9. #9
    Player
    SummerScorcher's Avatar
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    Jul 2016
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    Gridania
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    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by Reinhardt_Azureheim View Post
    On Paladin and Dark Knight, it doesn't matter too much - most of Dark Knight's AOE is magical and DA-Abyssal has lifesteal and on Paladin you have Clemency if you need a good chunk of HP really quick.

    For Warrior, there is a couple of problems that come up if he had Blood Bath again:

    1.) Berserk boosts physical damage and Warrior is all physical. From spammable Overpower, to overzealous healing Steel Cyclone to berserked hexa-decimate, the options are massive and heal an unholy amount.
    2.) With Equilibrium and ToB you already have some heal options. If you gave Warrior Blood Bath, imagine the sustain from the IR-serk combo.
    Uh, well,
    Quote Originally Posted by SummerScorcher View Post
    Well I mean, they could tune down SC a bit in favor of Bloodbath. I'm sure many Warriors would rather have Bloodbath than everything on Cyclone.
    As for DRK, Quietus is physical AoE. It'd be a nice help to get some Hp back via Bloodbath while refilling your MP with Quietus for more AD.
    Hexa-Decimate requires gauge buildup and is on a 2 minute cooldown. Even so, that's in 4-man content and would be a hell of a lot of fun to execute properly, doesn't SE want players to play tank more?
    DRK also massively lacks sustain in ST encounters and it'd be a great help to have.

    On another note, CR Bloodbath is 20 seconds in duration compared to the previous 30 seconds (for War) which is still a good amount of time, but keep that in mind.
    (1)
    Last edited by SummerScorcher; 12-02-2017 at 07:45 AM.

  10. #10
    Player
    Crater's Avatar
    Join Date
    Mar 2014
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    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    As it stands, the problem with putting Bloodbath in as a role skill is that it very very obviously disproportionately benefits Warrior over the other two tanks; Quietus isn't spammable and Dark Knight doesn't even get it until level 64, and even between Paladin and Warrior, Total Eclipse + FoF + CoS are nowhere near as powerful as Overpower + Storm's Eye + Berserk + Steel Cyclone/Decimate. And in single-target situations, the healing on Paladin and Dark Knight would be a fart in the wind compared to how much you could get back from a Warrior's Berserk cycle.


    There isn't anything inherently wrong with that, mind you - in a hypothetical version of FFXIV that's designed much better, it would probably be a good thing and actually kind of cool for different role skills to be more or less valuable depending on which class is using them - but as it stands, I think that it would create more problems than it solves.
    (8)

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