Post shortened because long post was long.tl:dr below
My question is, do you think it's possible to design a super successful MMO without it being a time sink? Is it a better idea to have a super hard monster let go of its rare drop 100% of the time in order to reward the players for simply defeating it in the first place? Because in reality, the way these games are right now, every piece of awesome rare loot that we own is not because of our "hard work", "great strategies" or "skill". It's only because we had some time, a bit of of trail and error, a pinch of dedication and a whole bottle of lucky sauce.
Those Unique/Untradable Pair of Boots that are keeping you warm at night is more thanks to your lucky stars than it is to the great team you assembled. Because if it hadn't dropped, your competence as a strategist wouldn't have made a difference.
Some may not agree with that, but honestly, it's the truth... In my opinion...
What do you think?
A Magic Crit Power+ Materia'd Ringband of Storms is better anyways.
Hopefully the peeps that you helped, will help you out regardless. GL for next try at the coffer,
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