Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,096
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100

    So about Balance.

    The Devs claimed that all those changes to the "PvP-system" were made so its easier to balance and overall more balanced in Terms of Jobs and how they perform in PvP. Yet Astralagos is probably the most unbalanced Thing i have seen in FFXIV so far.

    Ranges always had an advantage in large scale pvp but now with a lot of skills stolen from Melees its even worse. Machinists and Bards are especially overpowered since they dont even have to cast anymore. You can basically just stand there and wait to get killed as a Tank or Melee cause if you try to run: they just run behind you and can still fire at you, if you try to fight them: they kite you to a slow death. The few closeups Tanks/Melees have are just not enough. The Latencyissues in PvP dont make it better.

    Today i played Healer for a bit. Im not very good at it since i dont play rated PvP anymore but i managed to survive about a minute against 5-7 DPS wich is just rediculous. (Had 10 stacks of the Buff while running around Walls and stuff.)

    An Idea to fix it: Its probably time to get those specific nerfs out again like we had in Heavensward. It !MIGHT! be the case that the Feast is balanced but in order to keep people playing the other modes something needs to be done.

    (I also noticed that IF Atralagos opens, its mostly the Same people playing it. So its probably safe to say that PvP shrunk back to those people who play PvP anyway regardless of changes.)

    I hope they are not done with PvP as it is and reconsider some things.


    Edited due to some misunderstandings.
    (0)
    Last edited by Araxes; 12-29-2017 at 03:11 PM.
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Fear not, SE has heard you.

    Based on player feedback, they will buff in one of the coming patches.

    Please look forward to it!
    (5)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Why dont you play feast then? If you can heal against 7 dps, feast should be piece of cake for you.
    (1)
    Last edited by Sunako; 12-29-2017 at 11:16 AM.

  4. #4
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,096
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Sunako View Post
    Why dont you play feast then? If you can heal against 7 dps, feast should be piece of cake for you.
    You must be new. In Astralagos exists a buff that increases your healing, your damage done and decreases your damage received. I had 10 stacks of this Buff. I ran around walls and objects trying to escape. This Buff doesnt exist in the Feast. I was mostly talking about Astralagos but it seems you didnt read the entire thing or just parts of it.
    (0)
    Last edited by Araxes; 12-29-2017 at 04:01 PM.
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #5
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Balance the modes not the jobs
    (1)

  6. #6
    Player
    randoom's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Randoom Theory
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Play Feast, you won't survive against 2 dps. Just because 7 dumb dps can't kill you, it doesn't mean healer is overpowered.
    (2)

  7. #7
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,096
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by randoom View Post
    Play Feast, you won't survive against 2 dps. Just because 7 dumb dps can't kill you, it doesn't mean healer is overpowered.
    Quote Originally Posted by Araxes View Post
    It !MIGHT! be the case that the Feast is balanced but in order to keep people playing the other modes something needs to be done.

    People are not Reading.

    Edit: BTW i DID play Feast back when it wasnt a 5 Button smash show. Multiplatinum and Top 100 (As Scholar) surely im absolutely not the best player but i think im able to say i know a thing or two.
    (0)
    Last edited by Araxes; 12-29-2017 at 03:33 PM.
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by randoom View Post
    Play Feast, you won't survive against 2 dps.
    You mean 2 DPS and 1 tank with up to 50% damage buff and medal vulnerability stacked against you.
    Just because you can die while outnumbered 3 to 1 with mechanics dedicated to screw you over doesn't mean healer is not overpowered.

    Seriously? Flamethrower aside, MCH DPS will hover around 730 if they use everything they got, Regen alone negates 500 of that. Cure I around 1080. Dodge the thrower and one button of a healer can pretty much negate an entire DPS job nigh indefinitely, as the mana equals the restore tick and the spread is only 0,7 seconds. Indefinitely, if you use your mana restore once in a while.
    Bonus: A Scholar bot spamming Broil-Lustrate will do 430 DPS ON TOP of negating 1080 DPS.
    If you actually *gasp* use actual resources like the rest of the mortals in your team, you can negate about 2200 damage per second for around 30 seconds and we haven't even looked at OGCDs yet, which skew it all even further. Fire IV spam alone only amounts to a measly 1200 DPS and each of them costs 2000 mana, so this can't be sustained for long. A monk that dumps everything they have can at most spike 7600 damage in one GCD, that's double weaving RoF'd Forbidden Chakra and Tornado kick on a demolish'd target and will take a good minute to repeat. A healer can sustain a burst of 5000 per GCD for over 30 seconds.

    If a DPS is a 1 on the power scale, a healer is easily a 2 or 3, possibly more. They're more than twice as powerful. On the scales, they're a 2-3 pound counterweight to a 1 pound weight. They exert over twice as much force on the health bar as a DPS can. They easily negate an entire DPS without even expending noteworthy resources and got ample power to spare. You can phrase that in a myriad of ways, but the result is always the same: Healers are considerably more powerful than DPS. They are a natural counter-force to DPS, as their sole point is to undo damage that has been done, whereas the purpose of DPS is to do DPS, but the counter-force quite literally overpowers the original force by a large margin and needs to be outnumbered for any hope of success.

    Take a dictionary, look up what balance means. Not this.

    And before someone brings the 4 healer vs 3X and a healer case again: Make a squishy role whose sole ability is to kill itself with a casted ability to appease the blood god and thus globally buff the other team member's health and healing by 5000 million for 20 seconds and 4 of those will not perform as well as 1 of them and 3X either, because you're using your whole, ridiculously huge power to stalling the match instead of advancing it (Sound familiar?). That doesn't make it any less broken OP. Neither does the fact that you can rush the base and prevent them from suiciding via CCing them after respawn and bursting them before the skill goes through. And ensuring both teams have one as Feast does doesn't make it balanced either. And the fact this is a terribly designed, unfun role that's dreadful to play when balanced doesn't have a relevance in balance debates either.
    And if you still haven't realized that I'm just regurgitating the common healer apologist arguments on a hypothetical role purposely made so broken that nobody can deny its brokenness to showcase just how stupid these arguments all are that keep being repeated, then you haven't been on healer debates much.

    But hey, stay in denial.

    What normal balance looks like:

    What healer balance looks like:


    The extra bar represents the coordination of the DPS and CC you'll need to use. Or not, I got the pictures from google. It fits either way.
    (1)
    Last edited by Zojha; 12-30-2017 at 02:55 AM.

  9. #9
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    7 dumb DPS with potencies lower than your heals that is. I mean, I'm having less and less trouble with taking down healers (likely just bandwagoners trying to ride the current imbalance), but being already at a negative on damage vs healing potency doesn't help, even if they bring numbers. Hell, just a few seconds of familiarization with the WHM kit outside of combat showed me the potential to pretty much just tank damage easily unless met with strong cc/coordinated burst.

    But nah, healers are fine and there's no issues with 4.0 PvP balancing in general, right?
    (0)

  10. #10
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Machinist is really good in Rival Wings flame thrower in start of mid fight is super useful and the knockback can knock ppl out from edges that is usually a one shot move.

    The only healer that needs to be tuned down abit id say is Astro good Astros are a fucking nightmare to play against. If you are a good healer in feast you wont have any problem to climb the rankings in feast because the carry potenial is so much higher then the other jobs.
    Still not many ppl seem to play Healer at least on Chaos Data Center.
    (0)
    Last edited by snipski; 12-29-2017 at 11:18 PM.

Page 1 of 4 1 2 3 ... LastLast