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  1. #1
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80

    Rival Wings: Generator vs Tanks

    Every match begins the same with someone telling the group to focus on the generator from start to finish, even with an onslaught of bots headed for your core. The generator still seems to be the focus for some. I find tanks to be just as effective as the generator is at times. I try to push for one person from each alliance to collect tanks while the rest go to the generator. Of course, that never works out as planned. For example, some don't listen and you now have entire alliances gathering tanks and none went for the generator; or your dps went but your healer went to collect tanks instead, so your dps die. And every now and then I see that occasional person say that mid helps but isn't meta at all. To which I say, that I have matches where we have had the generator all game long and still lost.

    So my question is, what do you find to be the most ideal way to begin the game and continue the game all match long in regards to generator vs tanks, (Or even pushing mammets)?

    I have seen games where we focused the generator in the mid but then the enemy is collecting tanks in the caves and walk out with bots first since the generator provides CE at a slow rate. Most would say, get the Generator and then clear out the caves. But there are some games where the generator room is so heavily contested that it could take up to 4mins before it's finally cleared out; and you even have the follow up of round 2 after that where people return to avenge their own deaths. And by the time those 4mins of slaughter are done, they already have bots from tanks.
    (0)
    Last edited by Vivi_Bushido; 12-02-2017 at 12:37 AM.

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I've personally had more success with getting tanks and getting a mech out ASAP or pushing mammets. Mid and generator control IS important, but I feel like people overly prioritize it, and at the wrong times besides.
    (2)

  3. #3
    Player
    HeroLogarin's Avatar
    Join Date
    Nov 2016
    Location
    Uldah, Thanalan
    Posts
    53
    Character
    Hero Logarin
    World
    Faerie
    Main Class
    Gladiator Lv 70
    One style I have adapted is that 1 member goes and grabs tanks while rest of team goes for mid at beginning. This way if someone dies while in mid, they could have a chance to grab a mech to help push lanes. having first/second oppressor of game can make a big difference in the beginning phase. This is just what works for me and the teams that I have worked with.

    When it comes down to what class should go for tanks, to me, it depends on how good of a 1v1 duelist and being able to gauge if you could win or if its worth the time to duel.

    Mid game has always turned into a crap shot since everyone starts chasing down enemies mech XD still working on a strat that works for this phase other than grab tanks.
    (0)

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The tanks generate CE faster, but you need one player from each party to gather them, and people to be very coordinated in how they get ce. Otherwise you get people tripping over each other to pick them up. The tanks also stop generating CE when people come in and attack you, because you can't gather them. Mid is slower, but requires less people and is constant passive generation.

    The wins I have seen tend to be more about how good your mech players are and how coordinated the team works. CE isn't as much of an issue as you think if you can keep them alive long enough and act well enough to do damage.
    (0)

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Generator is nice for a steady upkeep of CE that allows groups of 4 to not worry about CE but gathering tanks are what win matches.

    Most of the time the only reason why the group without the generator lost is because certain parties form the alliance stopped gathering Tanks.

    If you designate 1 person in each party to gather tanks then the odds of winning increase by at least 50% because what causes losses is being overwhelmed by Mechs, not from lack of generator.
    (0)

  6. #6
    Player
    HaoNam's Avatar
    Join Date
    Jan 2017
    Posts
    36
    Character
    Hao Nam
    World
    Excalibur
    Main Class
    Miner Lv 90
    Everyone here resonate with the same idea. It's ideal for one person from each party to be the designated tanks gatherer. In my party, 1 person collects tanks. 1 person controls mech. 2 people support mech/alliance.
    (0)

  7. #7
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    On blue side specfically I personally like the idea of a 2man ce mech start. Two different teams sends one player each to gather ce, one team spawns a Opp the other spawns a CC if done early enough with how uncordinated players are it can lead to a very early tower and force enemies to chase the opp while cc is stalling. This allows players to grab mid the second time around if they are smart about it..

    I had this one match where a Opp was able to kill the S tower early by staying away from the ledges near mid and then it stayed in the south east corner where I was on a CC and the rest of my party was peeling for us. We had about 10 enemies trying to kill the opp which allowed the rest of our alliance the chance to take mid.
    (0)

  8. #8
    Player
    HaoNam's Avatar
    Join Date
    Jan 2017
    Posts
    36
    Character
    Hao Nam
    World
    Excalibur
    Main Class
    Miner Lv 90
    Blue has a new tactic now and totally avoid going in the mid early. They send three groups. One on each lane to kill mammets and push to tower and the third group to gather CE under middle for mech. Afterwards, they swarm to take middle for the long game.
    (0)

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Yeah, I saw this. They abuse the fact you can heal mammets by stacking healers to push, making it impossible to kill them in time. You have to divert a lot of resources to stop a smaller amount of players.
    (0)

  10. #10
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RiyahArp View Post
    Yeah, I saw this. They abuse the fact you can heal mammets by stacking healers to push, making it impossible to kill them in time. You have to divert a lot of resources to stop a smaller amount of players.
    But can't that also be countered by having a healer keep their own viking alive to make it a stalemate?
    (0)

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