Quote Originally Posted by Lirion View Post
Yes, as the game stands now it would mostly be aesthetic, but the world in 2.0 will be designed with jumping in mind and jump isn't coming before then so I really don't see what all the fuss is about. In Zelda I wished I could freely jump, having that contextual jump doesn't bring depth at all imo, all you're doing is pressing forward towards something and he jumps on his own.
For 2.0 is one issue, as long as people are keeping that in mind.

As for Zelda's game mechanics, I AM a fanboy and damn proud of it. Owned the Legend of Zelda gold cartridge for NES back in '96, and have been in love with the series ever since. Ocarina of Time's Contextual Jump was one of many features that set the standard for gaming for years to come. It being heralded as one of the greatest games ever made. I've played many zelda's hundreds of times and would feel strongly that free jumping in that game would make every puzzle/ challenge/part of that game lose all meaning. From a dev/programming standpoint and a mechanical standpoint. And yes, the "lol" immersion of it. So I guess we agree to disagree.