cause new players expect it and adds depth to exploring and adventuring. get with the time fiend.
The oposite could be said as well, considering the massive discussion this topic brings up every single time. It's a polarizing subject that people either love or hate, don't just assume that adding jump is going to stop new people from playing the game. For all you know having jump could turn people away from the game.
oh please no one is going to be turned off by being able to jump. these humans who are offended by jumping are just ridiculous children and it just unheard of until now. if you dont like jumping dont jump.The oposite could be said as well, considering the massive discussion this topic brings up every single time. It's a polarizing subject that people either love or hate, don't just assume that adding jump is going to stop new people from playing the game. For all you know having jump could turn people away from the game.
why should we players be shakled down because of humans with backwared views?
Why would people be turned off by not being able to jump? It works both ways, besides there's been good MMOs that had a jump mechanic that does absolutely nothing and there's been crappy MMOs that has a jump mechanic that does something.
Jumping isn't a crucial mechanic as plenty of good games and MMOs exists without it -- Crucial means "the game can't function without it." You could say that Jumping of players/Mount is a nice system to have but it is in no way important, or else games that have zero jump mechanic whether online or offline would have failed.
oh please. many people's first mmorpg was wow and you could jump, so when these gus move on to next game they will expect some basic features, jump being one of them. not having it will be a step backwards for them. before ffxiv was released i noticed a lot of people complained about no jump. it is just ugly. why do we need a walking and run animation when your character could just slide around? the animation isnt crucial amirite.Why would people be turned off by not being able to jump? It works both ways, besides there's been good MMOs that had a jump mechanic that does absolutely nothing and there's been crappy MMOs that has a jump mechanic that does something.
Jumping isn't a crucial mechanic as plenty of good games and MMOs exists without it -- Crucial means "the game can't function without it." You could say that Jumping of players/Mount is a nice system to have but it is in no way important, or else games that have zero jump mechanic whether online or offline would have failed.
You have to be trolling, nor could have posted this without laughing at yourself. Animation is crucial to interactive media, Jumping is in no way, shape or form on the same level of importance to a video game lol.
So in other words you're stating every game that released without a jump mechanic of any genre failed?oh please. many people's first mmorpg was wow and you could jump, so when these gus move on to next game they will expect some basic features, jump being one of them. not having it will be a step backwards for them. before ffxiv was released i noticed a lot of people complained about no jump. it is just ugly. why do we need a walking and run animation when your character could just slide around? the animation isnt crucial amirite.
I'm pretty sure I've been gaming since the late 70s early 80s and I can't recall any game failing due to the lack of a jump command but rather the game itself being poorly done lol. Also, what does lack of animation for walking/running have to do with anything? That is actually important to a video game, plenty of games exists where you can't jump, which clearly means it's not this make or break game mechanic. Lots of people's first MMOs were MUDs, actually, but I guess you illustrated the problem with MMORPG gamers these days and why some people feel WoW invented the genre.
no, i am saying in other words that the game will be better with jump than without and there is no consequence.So in other words you're stating every game that released without a jump mechanic of any genre failed?
I'm pretty sure I've been gaming since the late 70s early 80s and I can't recall any game failing due to the lack of a jump command but rather the game itself being poorly done lol. Also, what does lack of animation for walking/running have to do with anything? That is actually important to a video game, plenty of games exists where you can't jump, which clearly means it's not this make or break game mechanic. Lots of people's first MMOs were MUDs, actually, but I guess you illustrated the problem with MMORPG gamers these days and why some people feel WoW invented the genre.
many small brooks will form a big river, and jump is one of these brooks.
but it is important. right now with no jump you ar basically glued to the ground and cant walk down simple ledges, and if you can walk down, there is no animation for it. basically you are just sliding down. and if sliding down things is compeetely perfect, then why isnt sliding around enough for an animation instead of walking animation?You have to be trolling, nor could have posted this without laughing at yourself. Animation is crucial to interactive media, Jumping is in no way, shape or form on the same level of importance to a video game lol.
It depends on how the game is designed and what the gameplay is like. But pretty much any 3D game that doesn't include either an auto-jump or manual jump will feel cumbersome and clunky.
Last edited by Rhianu; 01-16-2012 at 11:19 AM.
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