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  1. #71
    Player
    Bert's Avatar
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    Albert Einstein
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    Excalibur
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    Arcanist Lv 50

    You guy's need to watch the videos more closely

    If you all had watched the videos more closely it has a full 3 seconds of a Chocobo jump diving forward down a ledge. That goes to show you its not just some generic pos jump action so you can hop over a log, its going to be a directional jump meaning even quicker travel or if you have a bad sense of direction, hitting more trees.
    (0)

  2. #72
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by Bert View Post
    If you all had watched the videos more closely it has a full 3 seconds of a Chocobo jump diving forward down a ledge. That goes to show you its not just some generic pos jump action so you can hop over a log, its going to be a directional jump meaning even quicker travel or if you have a bad sense of direction, hitting more trees.
    Meaning jumping would be the preferred form of travel? Why take a chocobo or airship when you can jump there just as quickly lol.
    (0)

  3. #73
    Player
    Bert's Avatar
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    Albert Einstein
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    Excalibur
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    Arcanist Lv 50
    no since it will prob have a cool-down, its just a way to speed up your travel in the new content to come, there are much greater terrain changes planned for 2.0 than what we currently see so being able to jump down or even up a ledge would cut major time off of world travel.... Airships will always be the fastest way to travel city to city other than using your Anima.
    (0)

  4. #74
    Player
    Leonesaurus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Jerbird Leone
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    Excalibur
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    Lancer Lv 70
    When I first read the topic's title, I sort of scratched my head for a second, but then I thought of FF XIII (which I started playing a few weeks ago for the first time) and on certain "yellow circle spots" for the chocobo, and certain blue rings for the player, you can jump to a higher elevated area making traveling easier instead of walking all the way around.

    If they can make it so you can't necessarily hop around freely in Eorzea with your mount, but instead thinking of placing jump points for your chocobo to scale terrain that much easier.

    It works surprisingly well for FF XIII's chocobo gameplay when I first played it, and I think FF XIV should have had something like this too. It makes getting up those steep mountainous slopes and terrain a bit easier, as well as helping to avoid certain mobs that much easier.

    But again, these jump spots for the chocobo would all have to be carefully selected, and when you think about how much work that would require for the developers in each and every zone, it might just be best to wait until 2.0 with the new map layouts.

    I just thought I'd chime in though and see what's up.
    (0)
    Last edited by Leonesaurus; 01-15-2012 at 05:51 AM.

  5. #75
    Player
    Bert's Avatar
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    Albert Einstein
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    Excalibur
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    Arcanist Lv 50
    more than likely it will be held until 2.0 because there's been no mention in writing about the feature yet. This lack of information could point to a later completion date but since the video contained it there is definitely a future for it.
    (0)

  6. #76
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Quote Originally Posted by Elexia View Post
    I did read what I typed, seems people doesn't understand the difference, but this is the Final Fantasy XIV forums after all. Make a basic java application and see how easily one tiny error can slow down the completion of your app compared to if you had no errors at all.

    I should probably start on a FFXIV forum dictionary of some sort.

    Define:Slow Down - "Final Fantasy XIV Forum. v. The act of coming to a complete stop."

    This is what people seem to think is meant by "slow things down", it doesn't necessarily mean it'll halt everything, it simply means if there's content that uses it and the mechanic isn't working, it'll slow progress, not kill it. "Polishing it up" means the mechanic itself, i.e hit button > jump is being polished, however implementation into content, i.e hit button > jump > dodge TP move > traverse platforms > fall off platforms > etc isn't in that equation, you do have to program interaction, it doesn't just happen, and if that isn't working properly, as you said yourself, why would SE push out something half-ass again?

    Think about that.
    I still don't get where you see that the jump mechanic itself isn't working when it's not even implemented yet with the new maps (that aren't implemented yet).

    Why must you bring in a rude definition and add this other mumbo jumbo into the equation that doesn't even justify not adding it?
    (2)

  7. #77
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    Join Date
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    Quote Originally Posted by Elexia View Post
    Nothing released so far utilizes jump, so why it would slow anything down? If content utilizes a jump feature and the jump mechanic just plain isn't working properly it'll slow things down.
    Nothing will utilize it until 2.0, when the area redesigns come around. Nobody should really even be concerned with this until then. They have PLENTY of time to get things done right.

    Meaning jumping would be the preferred form of travel? Why take a chocobo or airship when you can jump there just as quickly lol.
    Jumping doesn't and shouldn't increase forward momentum. In fact, it should slightly decrease it. In no game I've played except maybe Quake 3 does jumping help you move faster.

    I still don't get where you see that the jump mechanic itself isn't working when it's not even implemented yet with the new maps (that aren't implemented yet).

    Why must you bring in a rude definition and add this other mumbo jumbo into the equation that doesn't even justify not adding it?
    Completely, totally this.
    (2)

  8. #78
    Player
    CrystalObsidian's Avatar
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    Apr 2011
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    Uldah
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    Crystal Obsidian
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    Sargatanas
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    Thaumaturge Lv 60
    Guess no one here watched the Letter From the Producer Live 2? Yoshi P said mounts will probably NOT be able to jump because it will cause issues with the terrain or something.
    (1)

  9. #79
    Player
    Albela_Killingifritcom's Avatar
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    Jul 2011
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    Albela Killingifrit
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    Sargatanas
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    Archer Lv 28
    Quote Originally Posted by CrystalObsidian View Post
    Guess no one here watched the Letter From the Producer Live 2? Yoshi P said mounts will probably NOT be able to jump because it will cause issues with the terrain or something.
    sucks doesnt it? how can they implent character jump but not mount jump? this is riduclous
    seems like ffxiv doesnt have very experienced developers?? if other games can, why cant SE? is this pasta code at work again?
    (1)

  10. #80
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Archer Lv 50
    Quote Originally Posted by Albela_Killingifritcom View Post
    sucks doesnt it? how can they implent character jump but not mount jump? this is riduclous
    seems like ffxiv doesnt have very experienced developers?? if other games can, why cant SE? is this pasta code at work again?
    Uh it has nothing to do with your experience has a developer -- It's because it's not as black and white as non-developers seem to think.
    (2)

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