Quote Originally Posted by DeadRiser View Post
You still don't get the point that they have DIFFERENT parts of the team that focus on different things. They have an event team, a design team, animation team, etc.

Not all of these teams focus on one thing at once. And on top of that, jump wouldn't slow down a lot of what they are planning. As you would see in the second letter from the producer, they already have animations for the races for jump. What I'm getting at is it's not stopping them from fixing the game in any way.

And about Mog Houses and what not, it's being added and created right now. Lol
Actually, working on a jump feature that has any sort of use can slow things down because while there are separate teams they work together, and if SE wants to make sure jump absolutely has to be in the game and has to work it'll push the update back till they get everything flowing properly.

It's not like the market ward update with buying from search where they can just mask it till they debug it, if you literally can't progress a dungeon without the jump feature, guess what's going to happen? lol

So I get what you're saying, but do know they rely on each other more than you think so he's not that far off base, because for example the UI team works with the map team who work with the event team. You can't make a new ability usable without the assistance of the UI team to create an icon/animation/etc for it. See what I mean? The only time they "work separately" is the development divisions, for example first and 2nd division of SE iirc are offline/handheld while 3rd is the MMO division.