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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Maxthunder View Post
    All I am saying is for now lets get all the issues the game has and fix them. You can design all the maps you want with jump for 2.0 but the main issue and this needs to be address before anything else is fixing all the problems in the current game as well as seeing how and if there is any problems at the launch of 2.0. Hell I would love to have my Mog House or player house now but i realize that this is something that isnt needed right now and that there are more important issue at hand. Its called being patient and waiting. So if we have to wait 1-2 years thats fine as long as all issues with the current and uncoming launch of 2.0 is addressed 1st. You can add all you want but in the end will there be issues, is this gonna create more problems right now? Maybe and maybe not, but this game has already gotten a bad press and thats why I say worry about FIXING the game 1st, before adding stuff like jump, swimming etc. I didnt not say that they couldnt design the world for these features but implement these features at a later date once FFXIV is up to par. On a side note just because I dont see the need nor do I want to be forced to use a swim or a jump feature, dosent mean that SE should not add said features. I am not for it nor am I against adding said features but would like the option of useing them or not useing said features.
    You still don't get the point that they have DIFFERENT parts of the team that focus on different things. They have an event team, a design team, animation team, etc.

    Not all of these teams focus on one thing at once. And on top of that, jump wouldn't slow down a lot of what they are planning. As you would see in the second letter from the producer, they already have animations for the races for jump. What I'm getting at is it's not stopping them from fixing the game in any way.

    And about Mog Houses and what not, it's being added and created right now. Lol
    (2)

  2. #2
    Quote Originally Posted by DeadRiser View Post
    You still don't get the point that they have DIFFERENT parts of the team that focus on different things. They have an event team, a design team, animation team, etc.

    Not all of these teams focus on one thing at once. And on top of that, jump wouldn't slow down a lot of what they are planning. As you would see in the second letter from the producer, they already have animations for the races for jump. What I'm getting at is it's not stopping them from fixing the game in any way.

    And about Mog Houses and what not, it's being added and created right now. Lol
    Actually, working on a jump feature that has any sort of use can slow things down because while there are separate teams they work together, and if SE wants to make sure jump absolutely has to be in the game and has to work it'll push the update back till they get everything flowing properly.

    It's not like the market ward update with buying from search where they can just mask it till they debug it, if you literally can't progress a dungeon without the jump feature, guess what's going to happen? lol

    So I get what you're saying, but do know they rely on each other more than you think so he's not that far off base, because for example the UI team works with the map team who work with the event team. You can't make a new ability usable without the assistance of the UI team to create an icon/animation/etc for it. See what I mean? The only time they "work separately" is the development divisions, for example first and 2nd division of SE iirc are offline/handheld while 3rd is the MMO division.
    (2)

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