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  1. #1
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Just random manual jumping/bunny hopping itself is pointless. However, I highly doubt that is what people are referring to when asking for chocobo jump.

    Jump for chocobo, I imagine, is to extend the maneuverability of the chocobo over a terrain that a normal character would not be able to. Mainly, cutting down on travel time by using small short cuts.

    Honestly, isn't the whole idea of riding a chocobo to cut down on travel time by foot?

    This can be done a lot of different ways;
    • Pre-determined jumping areas; allowing chocobos to walk over small cliffs, but giving a jumping animation
    • Pre-determined jumping points; requires player input or traveling over that point, like opening a door, while jumping you have no control over the character
    • Player controlled manual jump; the character has to perform a timely jump over the clipping planes if they want to transverse over an object

    An example for the first one is from FFVII. Your chocobo could fly, swim, travel over mountains and such. However, ideally it was just a mode of transportation. It wasn't like you had to actually control how your chocobo flies like a flight simulator, or how your chocobo jumps like a platform game.

    An example of the second is FFXIII's jumping. Their jumping are marked points or small areas of the map.
    http://youtu.be/3QinB0R6E6M

    The last of those choices, player controlled manual jumps, probably is the least ideal choice. Seeing how this isn't an 'action platform' game like Mirror's Edge, where jumping is an essential game play. Meaning, the player is not riding a chocobo just to see if they can clear jumps over a cliff. Instead, they are riding a chocobo to transverse over a terrain quicker, and "jumping" improves that means.

    You see this problem happen a lot in almost any action/adventure game that allows you to manually jump. The player always attempts at some point to jump over some terrain that they clearly can not travel over. However, for most games it is an essential part of game play. In this case however, it is not, thus manual jumps is the least ideal choice of jumping for chocobos.
    (2)
    Last edited by lackofwords; 01-15-2012 at 03:41 AM.

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