Quote Originally Posted by Coglin View Post
Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
It actually wouldn't as be horrific as one could imagine. Unlike some companies, *cough*Activision*cough*, Square Enix already has a very sophisticated collision detection system implemented in the world. Manually adding invisible walls to the world would have been outrageously time consuming on such a large game like XIV, and from what I've been able to experience during lag-outs where I fall through the ground and can kinda just lol around, the collision detection is automatically generated either pre-processed or during render.

Simply put, even areas of the world outside playable limits have detection boundaries. Rocks, walls, cracks, houses, etc all the way up to the top of cliffs we shouldnt be able to reach and all the way down to the ocean embankments have collision detection already applied and work flawlessly if you manage to reach those locations. And when you run off those knee-high walls you "fall" and don't clip through the ground so a little engineering and it should work great.

I'm sure there would be minor touch up issues, but none could be bigger than the current (unless ninja patched) issue where you can fight and kill monsters from underground without getting hit. Compared to that, well, being able to clip through a rock isn't going to be game breaking lol