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  1. #1
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    I don't see why they can't jump over simple obstacles. Nothing outlandishly high like the races can... but just for basic obstacles.
    (1)

  2. #2
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    Quote Originally Posted by DeadRiser View Post
    I don't see why they can't jump over simple obstacles. Nothing outlandishly high like the races can... but just for basic obstacles.
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    (4)

  3. #3
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    DeadRiser's Avatar
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    Kipp Kaida
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    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    Did you not get the point that they are redesigning all the maps? You can't be that thick can you?

    Don't say something that you have no idea, you don't know me ^.^
    -A higher spot? Now we are going to get 50feet jumps? If its just a few feet above you, you should have to walk up it.
    - MMOs I feel, should be a simulator, not maple story. Just play that if you want platforming you get TONS of it.
    - You will still be tank and spank no matter what..........
    -No, no you can't, not in an "turn" base mmo, in an action mmo, yes maybe, but this is not an action mmo.

    Only way I will support jump, if its "Press x" when you get to a stupid ledge.
    Just crying to me is all I see.. jump is already being added, so you might as well start accepting it now.
    (5)
    Last edited by DeadRiser; 01-14-2012 at 05:57 PM.

  4. #4
    Player
    Razor's Avatar
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    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    It actually wouldn't as be horrific as one could imagine. Unlike some companies, *cough*Activision*cough*, Square Enix already has a very sophisticated collision detection system implemented in the world. Manually adding invisible walls to the world would have been outrageously time consuming on such a large game like XIV, and from what I've been able to experience during lag-outs where I fall through the ground and can kinda just lol around, the collision detection is automatically generated either pre-processed or during render.

    Simply put, even areas of the world outside playable limits have detection boundaries. Rocks, walls, cracks, houses, etc all the way up to the top of cliffs we shouldnt be able to reach and all the way down to the ocean embankments have collision detection already applied and work flawlessly if you manage to reach those locations. And when you run off those knee-high walls you "fall" and don't clip through the ground so a little engineering and it should work great.

    I'm sure there would be minor touch up issues, but none could be bigger than the current (unless ninja patched) issue where you can fight and kill monsters from underground without getting hit. Compared to that, well, being able to clip through a rock isn't going to be game breaking lol
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
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    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    You are aware they're redoing the game's world, right? Seems like the perfect time to me.

    I don't understand the hangups about it, how can anyone become actively annoyed over seeing someone else jump? If you really find it that annoying in a game you should probably take a step back and re-evaluate things.

    Other MMOs make pretty good use of the jump feature for exploration as well as boss mechanics (e.g. Jump at the right time to avoid being rooted to the floor), I don't think these are bad things, though people definitely do like to complain about everything.

    As for it not being final fantasy, expect to see it more in the future, XIII-2 added it and I'm pretty sure XIII versus will have it.

    Edit: As for this actual topic, I think mounts jumping would be a great idea. You could jump and then glide a bit on chocobos (ala XIII-2) to reach certain hidden areas you wouldn't otherwise be able to reach.
    (0)

  6. #6
    Player
    Phe's Avatar
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    Gridania
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    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Jumping will be made to interrupt spellcasting at a point in time...
    (1)
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