


 
			
			
				Meaning jumping would be the preferred form of travel? Why take a chocobo or airship when you can jump there just as quickly lol.If you all had watched the videos more closely it has a full 3 seconds of a Chocobo jump diving forward down a ledge. That goes to show you its not just some generic pos jump action so you can hop over a log, its going to be a directional jump meaning even quicker travel or if you have a bad sense of direction, hitting more trees.
Nothing will utilize it until 2.0, when the area redesigns come around. Nobody should really even be concerned with this until then. They have PLENTY of time to get things done right.
Jumping doesn't and shouldn't increase forward momentum. In fact, it should slightly decrease it. In no game I've played except maybe Quake 3 does jumping help you move faster.Meaning jumping would be the preferred form of travel? Why take a chocobo or airship when you can jump there just as quickly lol.
Completely, totally this.I still don't get where you see that the jump mechanic itself isn't working when it's not even implemented yet with the new maps (that aren't implemented yet).
Why must you bring in a rude definition and add this other mumbo jumbo into the equation that doesn't even justify not adding it?

 
			
			
				no since it will prob have a cool-down, its just a way to speed up your travel in the new content to come, there are much greater terrain changes planned for 2.0 than what we currently see so being able to jump down or even up a ledge would cut major time off of world travel.... Airships will always be the fastest way to travel city to city other than using your Anima.


 
			
			
				When I first read the topic's title, I sort of scratched my head for a second, but then I thought of FF XIII (which I started playing a few weeks ago for the first time) and on certain "yellow circle spots" for the chocobo, and certain blue rings for the player, you can jump to a higher elevated area making traveling easier instead of walking all the way around.
If they can make it so you can't necessarily hop around freely in Eorzea with your mount, but instead thinking of placing jump points for your chocobo to scale terrain that much easier.
It works surprisingly well for FF XIII's chocobo gameplay when I first played it, and I think FF XIV should have had something like this too. It makes getting up those steep mountainous slopes and terrain a bit easier, as well as helping to avoid certain mobs that much easier.
But again, these jump spots for the chocobo would all have to be carefully selected, and when you think about how much work that would require for the developers in each and every zone, it might just be best to wait until 2.0 with the new map layouts.
I just thought I'd chime in though and see what's up.
Last edited by Leonesaurus; 01-15-2012 at 05:51 AM.

 
			
			
				Guess no one here watched the Letter From the Producer Live 2? Yoshi P said mounts will probably NOT be able to jump because it will cause issues with the terrain or something.

 
			
			
				sucks doesnt it? how can they implent character jump but not mount jump? this is riduclous
seems like ffxiv doesnt have very experienced developers?? if other games can, why cant SE? is this pasta code at work again?



 
			
			
				Uh it has nothing to do with your experience has a developer -- It's because it's not as black and white as non-developers seem to think.
Played plenty of MMOs where mounts couldn't jump, or even had much of a speed increase and i'm pretty sure they're not inexperienced developers.
It's called system design, everyone does shit differently.

 
			
			
				well all it shows is the developers didnt plan all far ahead and the game will be shakled in the past because developers cant develop advanced features very much like ffxi.
Difference is, the PS2 was hardware from 1998 or 1999, so they actually couldn't do much back in those days, it's not that they don't plan ahead, just sometimes you can't always do something lol. It's why when you load up an MMO not one MMO does absolutely everything or even sometimes exactly the same as another not because the developers are lazy or anything, it's because they simply didn't design the game that way is all.
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 Originally Posted by Bert
 Originally Posted by Bert
					
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