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  1. #1
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    I personally dont see why any on needs a jump button or command. Now say we do get it players will use it for a short time and than not bother with it. Now if players want this feature because other games have it well I ask you this if other players decide to jump off a bridge would you follow them?
    Now again if they do add this feature players most likely will than complain " Oh where is the content, what no endgame?" Also you know this will happen you can bet on it, well guess what now seeing as we have jump every damn quest/mission may require you to jump. Oh joy thats all I need, (NOT). As of right now FFXIV has major issues and this ability to jump is the least of SE worries. Even when 2.0 is finally release there is no guarentee that FFXIV will stand a chance. It could very well be shot down by the players. I can see maybe in the future but adding jump now or at the launch of 2.0 is something that needs to be put on hold, until SE gets their act together and actually fix the game as well as adding content and endgame stuff. Until that time and until the players say wow this is a really great game, things like jump need to be put off, and SE needs to worry about again FIXING the game 1st. This is a minor feature that can wait.
    (2)

  2. #2
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    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Maxthunder View Post
    I personally dont see why any on needs a jump button or command. Now say we do get it players will use it for a short time and than not bother with it. Now if players want this feature because other games have it well I ask you this if other players decide to jump off a bridge would you follow them?
    Now again if they do add this feature players most likely will than complain " Oh where is the content, what no endgame?" Also you know this will happen you can bet on it, well guess what now seeing as we have jump every damn quest/mission may require you to jump. Oh joy thats all I need, (NOT). As of right now FFXIV has major issues and this ability to jump is the least of SE worries. Even when 2.0 is finally release there is no guarentee that FFXIV will stand a chance. It could very well be shot down by the players. I can see maybe in the future but adding jump now or at the launch of 2.0 is something that needs to be put on hold, until SE gets their act together and actually fix the game as well as adding content and endgame stuff. Until that time and until the players say wow this is a really great game, things like jump need to be put off, and SE needs to worry about again FIXING the game 1st. This is a minor feature that can wait.
    This is the type of player I'm talking about. Thinks the whole team stops dead in their tracks just to focus on jump. And what do you think they've BEEN doing for the past year? Dwiddling their thumbs on if they should apply jump or not?
    (1)

  3. #3
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    Quote Originally Posted by DeadRiser View Post
    This is the type of player I'm talking about. Thinks the whole team stops dead in their tracks just to focus on jump. And what do you think they've BEEN doing for the past year? Dwiddling their thumbs on if they should apply jump or not?
    All I am saying is for now lets get all the issues the game has and fix them. You can design all the maps you want with jump for 2.0 but the main issue and this needs to be address before anything else is fixing all the problems in the current game as well as seeing how and if there is any problems at the launch of 2.0. Hell I would love to have my Mog House or player house now but i realize that this is something that isnt needed right now and that there are more important issue at hand. Its called being patient and waiting. So if we have to wait 1-2 years thats fine as long as all issues with the current and uncoming launch of 2.0 is addressed 1st. You can add all you want but in the end will there be issues, is this gonna create more problems right now? Maybe and maybe not, but this game has already gotten a bad press and thats why I say worry about FIXING the game 1st, before adding stuff like jump, swimming etc. I didnt not say that they couldnt design the world for these features but implement these features at a later date once FFXIV is up to par. On a side note just because I dont see the need nor do I want to be forced to use a swim or a jump feature, dosent mean that SE should not add said features. I am not for it nor am I against adding said features but would like the option of useing them or not useing said features.
    (1)

  4. #4
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    Yelta_Sumasu's Avatar
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    Yelta Sumasu
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    Excalibur
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    I don't know that jump would enhance my enjoyment of the game in any way. FF games have never been very "jumpy". However if it becomes a platformer I will be very disappointed.

  5. #5
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    DeadRiser's Avatar
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    Kipp Kaida
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    I don't see why they can't jump over simple obstacles. Nothing outlandishly high like the races can... but just for basic obstacles.
    (1)

  6. #6
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    Quote Originally Posted by DeadRiser View Post
    I don't see why they can't jump over simple obstacles. Nothing outlandishly high like the races can... but just for basic obstacles.
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    (4)

  7. #7
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    DeadRiser's Avatar
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    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    Did you not get the point that they are redesigning all the maps? You can't be that thick can you?

    Don't say something that you have no idea, you don't know me ^.^
    -A higher spot? Now we are going to get 50feet jumps? If its just a few feet above you, you should have to walk up it.
    - MMOs I feel, should be a simulator, not maple story. Just play that if you want platforming you get TONS of it.
    - You will still be tank and spank no matter what..........
    -No, no you can't, not in an "turn" base mmo, in an action mmo, yes maybe, but this is not an action mmo.

    Only way I will support jump, if its "Press x" when you get to a stupid ledge.
    Just crying to me is all I see.. jump is already being added, so you might as well start accepting it now.
    (5)
    Last edited by DeadRiser; 01-14-2012 at 05:57 PM.

  8. #8
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    Razor's Avatar
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    Vex Blackmarrow
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    Zalera
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    Dark Knight Lv 60
    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    It actually wouldn't as be horrific as one could imagine. Unlike some companies, *cough*Activision*cough*, Square Enix already has a very sophisticated collision detection system implemented in the world. Manually adding invisible walls to the world would have been outrageously time consuming on such a large game like XIV, and from what I've been able to experience during lag-outs where I fall through the ground and can kinda just lol around, the collision detection is automatically generated either pre-processed or during render.

    Simply put, even areas of the world outside playable limits have detection boundaries. Rocks, walls, cracks, houses, etc all the way up to the top of cliffs we shouldnt be able to reach and all the way down to the ocean embankments have collision detection already applied and work flawlessly if you manage to reach those locations. And when you run off those knee-high walls you "fall" and don't clip through the ground so a little engineering and it should work great.

    I'm sure there would be minor touch up issues, but none could be bigger than the current (unless ninja patched) issue where you can fight and kill monsters from underground without getting hit. Compared to that, well, being able to clip through a rock isn't going to be game breaking lol
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  9. #9
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    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    You are aware they're redoing the game's world, right? Seems like the perfect time to me.

    I don't understand the hangups about it, how can anyone become actively annoyed over seeing someone else jump? If you really find it that annoying in a game you should probably take a step back and re-evaluate things.

    Other MMOs make pretty good use of the jump feature for exploration as well as boss mechanics (e.g. Jump at the right time to avoid being rooted to the floor), I don't think these are bad things, though people definitely do like to complain about everything.

    As for it not being final fantasy, expect to see it more in the future, XIII-2 added it and I'm pretty sure XIII versus will have it.

    Edit: As for this actual topic, I think mounts jumping would be a great idea. You could jump and then glide a bit on chocobos (ala XIII-2) to reach certain hidden areas you wouldn't otherwise be able to reach.
    (0)

  10. #10
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    Phe's Avatar
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    Character
    Ogawa Sanshirou
    World
    Ragnarok
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    Thaumaturge Lv 50
    Jumping will be made to interrupt spellcasting at a point in time...
    (1)
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