Results -9 to 0 of 129

Threaded View

  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100

    Rival wings consolidated feedback

    Didn't see any threads about it yet so I decided I'd post something after some matches today to share my feedback and initial thoughts.

    First map design, visually I really like the place and I really enjoy the little side ramps and paths that you can find that yield CE and allow you to flank and sneak up on people that aren't paying attention to their maps and I enjoy playing the various machina after having gotten a chance to try them all, Cruise Chaser is my favorite thus far. The extra side paths make it a lot more fun in my opinion and give you an option to just fighting on the road and having the chance to change the tide of battle with one well placed stealth Oppressor.

    Two, soaring buff. I'm probably in the minority here, but I really don't like the entire concept of the killstreak bonuses we have in the frontlines, I feel they provide an unfair advantage especially if the person has a healer babysitting them. But I actually like the way they do the Soaring as it's very easy to lose and pretty quick to gain, so the constant fluctuation keeps it balanced in my opinion.

    Three, specifically the War Machina. Let me say I really enjoy piloting vehicles as a concept and I appreciate the strength of them. First match I played was against a healer heavy team (something I've been vocally opposed to from the beginning) but we still won as two cruise chasers supported by other players made short work of them. Cruise Chaser is a lot of fun to control and Brute Justice is an absolute joy to pilot, but I think the Oppressor maybe needs something else besides being good at killing structures. I'm not sure what, I just feel like something's missing from it, maybe it's just me. Oh, I also think that each cannon should be able to shoot as far as it's closest tower. I'm also not sure how I feel about the CE you gather being solely for your own party. Finally, THANK YOU for not allowing players to heal/shield the machina or for providing the machina a way to recover HP, I really appreciate that.

    Four, I think the matches drag on a little too long. Trying to kill towers with anything but an Oppressor takes forever and considering how slow it moves it can be a real drag as you basically just stand there and wail on the tower endlessly and wait for the Oppressor to show up and assist in killing it. I believe to remedy this we need to do a few things, towers need less HP, killing players should generate CE, generator should produce CE at triple the current rate, have players that die in a tower's field cause the tower to lose HP, and the match duration should be cut by at least five minutes or maybe even ten. A ten minute duration is much more reasonable than a 20 minute duration. This will make the matches more fast paced with a greater emphasis on actually killing players. Outside of the soaring buff, killing enemy players or mammets doesn't really provide any tangible benefit or accomplish anything and I believe this should be fixed.

    Six, I think we need some new PVP armor themed around Brute justice, Oppressor, and Cruise Chaser. Make it happen SE! Huge new pvp mode with no armor to go with it? I'm disappointed!

    That's my main points around the new mode, I'll probably add more as I think of a few things.
    (5)
    Last edited by Khalithar; 11-22-2017 at 09:00 AM.