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  1. #41
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    For nin, I would change Doton to have the same potency but a shorter duration so that immediately recasting it when mudra cooldown is up doesn't clip the last 1-2 ticks. I'd also make Huton a passive trait you get when you get your third mudra, and change Armor Crush in to something more interesting.

    For tanks, remove the damage penalty on tank stance entirely while locking defensive cooldowns behind it and adding more powerful active mitigation tools to it to make you want to be in tank stance more while also making the gameplay much more engaging for the tanking role.

    For brd/drg/mch, get rid of straight shot/heavy thrust/hot and fold their damage boosts in to the job or add the buffs to their normal dps rotation in the same way sam's buffs/debuffs naturally fall in to it's Sen generation as a baseline.

    For smn, I'd just add a 1-2 minute cooldown that instantly does the remaining damage of their dots on the target instantly while consuming the dots at the same time (little hard to word it, I think you get the basic idea though) so a smn that knows a fight really well can use it before certain jump mechanics and not waste dps uptime.

    For blm, I'd turn Enochian in to a passive and remove the timers on astral/umbral. I'd also have Fire 3/Blizzard 3 replace Fire 1/Blizzard 1 respectively while maintaining the same casting time/mana cost as their level 1 variants.
    (2)

  2. #42
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    For machinist, I would have it so you could set the turrets to follow you.
    (0)

  3. #43
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    For MCH i would have it so you get the gauss barrel indicator back on your status bar, instead of having to look at the spot you put it on ur hotbar
    (0)

  4. #44
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Stormfur View Post
    For machinist, I would have it so you could set the turrets to follow you.
    Then it wouldn't be a turret, it would be a drone.

    On second thought, a secondary drone gunner that follows you would be awesome
    (2)

  5. #45
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by bswpayton View Post
    Id change tbh make it a little longer and cost way less mp please no reason it should cost a dark arts
    I believe you missed out a key word lol.

    However, I'm going to guess it was the MP cost of Dark Passenger? If so, I also think this ability is needlessly MP expensive. The MP cost sometimes makes me hesitate to use it to blind a bunch of trash mobs! I usually just prefer to use Dark Arts > Abyssal Drain. So yes, Dark Passenger should have no MP cost in my opinion, it's a very bland skill w/o Dark Arts.
    (0)

  6. #46
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I'd remove Verraise and add lost 'utility' to damage. I did not sign up to be a professional magical babysitter.
    (1)

  7. #47
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    SE, please give BRDs their fire circle back...
    Also, would love to have the Straighter Shot proc changed to Refulgent Arrow when RA procs—there is only one instance were you would ever Straighter Shot over Refulgent, and such can usually be avoided by staying on top of both your SS and buff timers.

    Take Esuna off the role skills and give it back to each job—way too many instances of Rabanastre where neither healer has Esuna, and commence lots of people getting stuck with the bind from triggering Embrace AOEs.

    Also, can AST have Luminiferous Aether back?
    I’m a little confused on this one. So all you want is the icon display to change? Not sure about you, but I never look at my buff bar for the proc, but rather the hot bar itself. Or are you saying change the Straight Shot GCD to Refulgent Arrow every time it procs?
    (1)

  8. #48
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Machinist..Machinist...Machinist

    1. Gauss barrel
    Add Gauss Barrel version 2 as a skill you can place in your hotbar. This Gauss barrel is invisible and is invisible for everyone not just yourself.

    2. Gauss barrel removal and penalty
    After overheating your gauss barrel will not go away and instead you just take the -damage penalty. Re-equipping gauss barrel all the time is not fun at all. It just adds too much management for a class that's already overloaded with annoyances like moving the turret, flamethrower, and heat balancing.

    3. Flamethrower
    A real use for it. If we really want to balance heat we have heat stabilizer already. It would be better if we actually used flamethrower during overheat to do extra damage instead of using overheat for wildfire. Wildfire would just be used in situations other than overheat. This would be such a fun change in my opinion. Right now lining up wildfire with overheat makes the job too unappealing except for those very few people that actually play the class. With this change they would just adapt and use wildfire the old way like in HW and not be pushed to the edge with this overheat + wildfire management. And it would give Flamethrower a real purpose.

    In simple terms, make flamethrower fun!
    (1)
    Last edited by Ghastly; 12-01-2017 at 12:51 AM.

  9. #49
    Player
    Vshunyi's Avatar
    Join Date
    May 2016
    Posts
    59
    Character
    V'shunyi Tia
    World
    Tonberry
    Main Class
    Lancer Lv 70
    Not really a job skill, but I'd like True North to have a shorter cooldown and less duration. It's pretty rare that you'd actually have a whole 15s of missing positionals unless your tanks are dying and the boss is spinning coz aggro is being passed around. Maybe a 5s duration with 90s cooldown with make it more useful. 60s cooldown would make it too OP, imo.
    (0)
    Quote Originally Posted by Luxpheras View Post
    Hello again, Eorzeans.

    We appreciate your continued feedback on the subject of unlocking the variances in appearance of the Hempen set across all races.

    It looks like an overwhelming majority of you are very interested in this! As such, we have forwarded this feedback to the development team. In response, they would like to let you know that they are considering this for a future update!

  10. #50
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by AkashiXI View Post
    I’m a little confused on this one. So all you want is the icon display to change? Not sure about you, but I never look at my buff bar for the proc, but rather the hot bar itself. Or are you saying change the Straight Shot GCD to Refulgent Arrow every time it procs?
    No, I want the Straighter Shot icon (proc) to change to Refulgent Arrow. Since so many people complain about button bloat (even though BRD doesn't have this...I have empty spaces on my hotbars for BRD), plus it's a change I've want since SB launched. You never Straighter over Refulgent at level 70 except in one very rare situation, which can be easily avoided if you are watching your timers. So why not change the Straighter Shot icon to RA? I use the term proc to describe the button because it procs the dotted yellow line around the Straight Shot button.

    I keep my eyes on not only my hotbars, but my buff bar, and the bosses' bar to keep up with all my timers--hotbars to watch for procs, buff bar to watch for important raid buffs so I can snapshot my DoTs, and bosses' bar to refresh DoTs. I'm not talking about changing the icon on your buff bar though--I want the actual Straighter Shot button changed. I'm...not sure what was so hard to understand about my post though... O.o

    Quote Originally Posted by Khalithar View Post
    For brd/drg/mch, get rid of straight shot/heavy thrust/hot and fold their damage boosts in to the job or add the buffs to their normal dps rotation in the same way sam's buffs/debuffs naturally fall in to it's Sen generation as a baseline.
    I'm curious how you would want this implemented in BRD, because BRD does not have a 1-2-3 like combo like SAM. A BRD's rotation is more priority, so unless it's added into the DoTs, or placed on Heavy Shot (the button we press the most), I'm not sure how you would incorporate SS's crit buff if SS was removed.
    (0)
    Last edited by HyoMinPark; 12-01-2017 at 02:20 AM. Reason: Added more
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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