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  1. #51
    Player
    Leadleaf's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Erilsa Leadleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    DRG: PvPesque combo buttons. Or I could settle for making Wheeling Thrust and Fang and Claw share the same button.
    Have some sort of function which allows for oneline macros to queue so I could have an easier time with Dragon Sight.
    (0)

  2. #52
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I'm curious how you would want this implemented in BRD, because BRD does not have a 1-2-3 like combo like SAM. A BRD's rotation is more priority, so unless it's added into the DoTs, or placed on Heavy Shot (the button we press the most), I'm not sure how you would incorporate SS's crit buff if SS was removed.
    1. Make it a trait.
    2. Add it as an additional effect to songs, 10% to the brd and 2% to the rest of the group. (Favorite method)
    3. Add it as an additional effect to DoTs.

    Edit:

    I wanted to add, for things like Heavy Thrust, Hot Shot, Straight shot, and Huton (i.e. buff moves that fall outside your damage rotation) I refer to those as "maintenance buffs." I am all for scrapping every single last one of them entirely or (failing that) putting them in the base damage rotation in the same vein as Samurai. Samurai is the only time I actually haven't minded those sorts of buffs on something I play.
    (1)
    Last edited by Khalithar; 12-01-2017 at 02:41 AM.

  3. #53
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    MNK
    PB: Reduce CD to 80 seconds
    Form Shift: Added effect to refresh GL when switching from Coruel to Opo Opo
    Deep Meditation: Always grants Chakra on Crit
    Tornado Kick: Changed to AoE Chakra move. Reduced CD to 5 seconds with a reduced potency to be 250 with the 80%/2nd target - 50%/5+ targets clause. (Not sure it would be able to realistically keep the 330 Potency cause then it would be used instead of TFC but I wouldn't be against TFC getting a potency boost to 280)
    Arm of the Destroyer: Remove Silence, Up potency to 110.
    One Ilm Punch: Remove Stun, change to Line AoE with 100 potency
    Steel Peak: Gains a silence effect.
    Riddle of Earth: Altered to provide a 8% damage mitigation to the group.
    Purification: Removed from Chakra System, Reduces Emnity + TP restore
    Tackle Mastery: Taken into a dark alley and shot, repeatedly. Replace with Riddle of Wind Proper and just have it grant a 2nd Tackle within 15 seconds of use. This is more to help with MNK's mobility, which is questionable at best since we need to use Shoulder Tackle on CD to keep our DPS up, so the 2nd tackle would have no potency.
    (0)

  4. #54
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Khalithar View Post
    For brd/drg/mch, get rid of straight shot/heavy thrust/hot and fold their damage boosts in to the job or add the buffs to their normal dps rotation in the same way sam's buffs/debuffs naturally fall in to it's Sen generation as a baseline.
    I feel like this would leave Bard with essentially just one weaponskill being used for 11 out of 12 GCDs... Neither Bard no Machinist really has any rotational strings by which one can time or prioritize buffs as Attack Speed falls into Ka or Damage into Getsu.

    Personally, I'd like to play around with something far more dynamic, and perhaps even bring in a sense of Bard as having those stronger, really drawn-back shots that Heavensward (poorly) imitated, applied and then uprooted both out of the blue, but for the short term I'd settle simply with a cumulative sort of Critical Strike buff with which for Straight Shot to interact.

    For instance, let's say Archer receives a new gauge-style trait called Focused Aim, with a thus-far unique mechanic, whereby every relative potency of critical strike damage increases your Critical Strike stat, with each application's bonus fading individually—or the total amount degrading—over x seconds. Now, rather than giving Straight Shot a duration of Critical Strike Chance +, it simply has a bonus critical strike chance in itself, which you can use to rapidly ramp up that Critical Strike chance, the idea being that you make sure it's peaked well enough before your high per-execute potency weaponskills.

    Similarly, for Machinist, I'd most like to revise the Heat Gauge mechanic, making it more dynamic and offering more player control by which to make use of their ammunition banking and other tools. This would require some rather hefty changes to the Heat Gauge itself, causing it to cool over time (at an rate increasing as Heat increases), and granting damage and attack speed bonuses with that applied Heat, but in this scenario Hot Shot couldn't be any simpler: it's your pure Heat generator, used to ramp up incredibly quick if you need the early Damage and especially Attack Speed bonuses, or to peak Heat just before unloading your oGCD or auto-proccing arsenal.

    Quote Originally Posted by Khalithar View Post
    I wanted to add, for things like Heavy Thrust, Hot Shot, Straight shot, and Huton (i.e. buff moves that fall outside your damage rotation) I refer to those as "maintenance buffs." I am all for scrapping every single last one of them entirely or (failing that) putting them in the base damage rotation in the same vein as Samurai. Samurai is the only time I actually haven't minded those sorts of buffs on something I play.
    I'd argue that's because they're not just "maintenance buffs" on Samurai, at least for when returning to uptime under abnormal circumstances. I'd also caution against placing any of these buffs in the "normal rotation" of a weaponskill kit as bimodal as Dragoon's. You'd essentially lose what few choices you have over opening your combo (just imagine if it was tied to either Disembowel or Vorpal Thrust). It would be better at that point to adjust potencies outright, though it would come at the cost of one of the few—or, the only—mental calculation(s) every involved in DRG WSs.
    (0)
    Last edited by Shurrikhan; 12-01-2017 at 04:20 AM.

  5. #55
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    No, I want the Straighter Shot icon (proc) to change to Refulgent Arrow. Since so many people complain about button bloat (even though BRD doesn't have this...I have empty spaces on my hotbars for BRD), plus it's a change I've want since SB launched. You never Straighter over Refulgent at level 70 except in one very rare situation, which can be easily avoided if you are watching your timers. So why not change the Straighter Shot icon to RA? I use the term proc to describe the button because it procs the dotted yellow line around the Straight Shot button.

    I keep my eyes on not only my hotbars, but my buff bar, and the bosses' bar to keep up with all my timers--hotbars to watch for procs, buff bar to watch for important raid buffs so I can snapshot my DoTs, and bosses' bar to refresh DoTs. I'm not talking about changing the icon on your buff bar though--I want the actual Straighter Shot button changed. I'm...not sure what was so hard to understand about my post
    It was your wording, my apologies. I thought that’s what you meant, and that was the second question I asked :v. IMO, Refulgent should have its own button, and they should make it so that Straigther Shot isn’t a thing at level 70. I understand why they didn’t do that (most likely a problem programming it with various synch scenarios), but I feel that would make it less confusing for fresh 70s.
    (0)

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AkashiXI View Post
    It was your wording, my apologies. I thought that’s what you meant, and that was the second question I asked :v. IMO, Refulgent should have its own button, and they should make it so that Straigther Shot isn’t a thing at level 70. I understand why they didn’t do that (most likely a problem programming it with various synch scenarios), but I feel that would make it less confusing for fresh 70s.
    But if Refulgent can't be used except during Straighter Shot, and Straight Shot can't essentially be used during Straighter Shot, why not stack them as one would Fell Cleave and Inner Beast?
    (0)

  7. #57
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by AkashiXI View Post
    It was your wording, my apologies. I thought that’s what you meant, and that was the second question I asked :v. IMO, Refulgent should have its own button, and they should make it so that Straigther Shot isn’t a thing at level 70. I understand why they didn’t do that (most likely a problem programming it with various synch scenarios), but I feel that would make it less confusing for fresh 70s.
    Then I apologize if my wording was hard to follow. Guess that's what I get for posting in a thread half-asleep. :v

    As for your suggestion, I still think switching Straight Shot to Refulgent while under the effect of Straighter Shot would be best. Since you would never take Straighter over Refulgent in the majority of scenarios, and you generally use it almost immediately save if your next GCD needs to be Iron Jaws, or Barrage has ~8 seconds left on its cooldown timer and you're going to Barrage+RA during your RS.

    As for Khalithar's suggestions, if they removed SS completely, I'd prefer them to work its buff into Venomous Bite/Caustic Bite. Since you get it fairly early on (Level 8, right? Super baby level early) and can guarantee near 100% uptime, where as you don't have your full song rotation until you get Minuet at 52. So there would be a gap before then of when you wouldn't have your crit buff at all if they incorporated SS into bard songs. Just my opinion though. Guess it really doesn't matter at such a low level but, eh.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #58
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,599
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Warrior's are perfect, so I'd change nothing.
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #59
    Player
    Ennear's Avatar
    Join Date
    Nov 2017
    Posts
    7
    Character
    Ennear Erier
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I would make it so Scatter turns your follow-up spells, and procs into AOEs.
    Building further on that, why not make it so a triple moulinet also procs a modified version of flare/holy that's an AOE?
    (0)

  10. #60
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I would change Stone to Banish for WHM, and probably change Aero to a light aspected spell as well.
    (1)

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