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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    AST: What Tsumdere suggested, remove the damage reduction on Lightspeed. I would also like to give it another DoT spell too.

    BRD: Give Straighter Shot's proc a sound when it activates. I think BRD's pretty much perfect otherwise. >3>

    BRD & MCH: Give them an aggro dumping ability so they don't have to waste Tactician and Refresh.

    MNK: I would revamp the Fist stances: I would turn them all into 30 second buffs you had to rotate like BRD's songs, Fire would still increase damage, Wind could increase Crit Rate, and Earth could lengthen your Greased Lightning's time by x%. I would then condense the Riddle abilities into one button and its effect would change depending on your buff: Riddle of Fire would increase your damage even more, Earth could still restart your Greased Lightning's timer when damage, and I don't know what to do about Wind. I would also make it so Brotherhood's 30% Chakra gaining effect extended to at least physical-abilities, if not also auto-attacks.

    RDM: Does Embolden really need to decrease by 20% every 4 seconds?

    Still leveling these last two:
    WHM: Instead of Divine Benison using up all of your Lillies, let it use up only one. And let Presence of Mind be effected by Lillies too. (Also, give Fluid Aura its damage back.)

    SCH: I would remove Silent Dusk from Selene and give her a new support ability (or split Fey Wind back into two abilities that effect Spell Speed and Skill Speed).
    (1)
    Last edited by Mimilu; 11-30-2017 at 09:34 AM.

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mimilu View Post
    SCH: I would remove Silent Dusk from Selene and give her a new support ability (or split Fey Wind back into two abilities that effect Spell Speed and Skill Speed).
    ^ This. Silent Dusk is absolutely useless and detracts from Selene's appeal.

    As for me, I'd like the tether for Aetherpact to be longer. I might actually start using it more if that were the case, as right now my macro'd faeire heals about just as well and I'd like not to have to worry about my target running too far out of range if they aren't the tank. Just a small quality of life change that would make my life ultimately a lot easier.
    (1)

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Enla View Post
    As for me, I'd like the tether for Aetherpact to be longer. I might actually start using it more if that were the case, as right now my macro'd faeire heals about just as well and I'd like not to have to worry about my target running too far out of range if they aren't the tank. Just a small quality of life change that would make my life ultimately a lot easier.
    Personally, I don't see why Aetherpact couldn't just make your Fairy move with the person they're tethered to. :B

    Quote Originally Posted by Enkidoh View Post
    PLD: give them back access to CNJ spells (yes I know Cure was pretty useless post 50 or so, but for low level content it was invaluable).
    Or just give them their own version of Cure at a low level. :B
    (0)

  4. #4
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mimilu View Post
    Personally, I don't see why Aetherpact couldn't just make your Fairy move with the person they're tethered to. :B
    Hell I'll take anything at this point, as it's a skill that rots on my bar otherwise.
    (0)

  5. #5
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Mimilu View Post
    (Also, give Fluid Aura its damage back.)
    I agree with your list overall minus this specific one. When they removed the damage, it heavily dropped the amount of Knockbacks I saw in parties, which was a good thing, because it felt like NOBODY knew how to use it properly.

    Funny enough, I learned if I took a risky Trick Attack as NIN, and I was by the edge of where the back is, and the WHM did a Fluid Aura, it'd angle it so that my Trick was considered on its side, costing the buff and the potency. Why? Because the WHM needed that 100 potency that badly he had to run up while using Aero to do it.
    (1)