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  1. #21
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    The only thing that I would change would be to make "instant" cast spells (benediction, hallowed ground, etc.) take effect the instant they are pressed, not once their animation concludes.
    (2)

    ~ My FF14 IG account ~
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    ~ Interesting FF14 fan creations to check out ~
    https://aetherflowmedia.com
    http://www.eorzeasntm.org/

  2. #22
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I'm all for Lilies affecting PoM & oGCDs taking effect the instant they are pressed. Animation delay can get really annoying...
    And that Swiftcast makes any spell also oGCD.
    (0)

  3. #23
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    DRG: Move the damage buff on Heavy Thrust to Impulse Drive then remove the skill Heavy Thrust completely.
    (3)

  4. #24
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zeonsilt View Post
    Snip.
    You do understand that the primary purpose of Flamethrower is to get OH'd asap for your opening WF right? Using it aoe is a secondary perk to the ability.
    (0)

  5. #25
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Tanks:separate cooldown for aoe aggro grabbers.

    DRG: Move the effects of the second combo to the main combo rotation free u those three buttons for other abilities. Might as well you're 123 90% of the time anyways.

    WHM: Stoneskin back please , bit more damage from stone , and for the love of god raise 2 or raise 3 ala older ff games where you can pre-emptively have a reraise on one char that disapears after 400 seconds or raise an ally with full health.
    (0)

  6. #26
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    I'd change Throwing Dagger to make it more useful. Right now you'd only ever use it if you couldn't get close to an enemy and Mudra was on cooldown, and even then 15m isn't that big a distance...

    If we're talking actual Ninja skills though... Hellfrog Medium, into something not a frog :|
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  7. #27
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    AST: What Tsumdere suggested, remove the damage reduction on Lightspeed. I would also like to give it another DoT spell too.

    BRD: Give Straighter Shot's proc a sound when it activates. I think BRD's pretty much perfect otherwise. >3>

    BRD & MCH: Give them an aggro dumping ability so they don't have to waste Tactician and Refresh.

    MNK: I would revamp the Fist stances: I would turn them all into 30 second buffs you had to rotate like BRD's songs, Fire would still increase damage, Wind could increase Crit Rate, and Earth could lengthen your Greased Lightning's time by x%. I would then condense the Riddle abilities into one button and its effect would change depending on your buff: Riddle of Fire would increase your damage even more, Earth could still restart your Greased Lightning's timer when damage, and I don't know what to do about Wind. I would also make it so Brotherhood's 30% Chakra gaining effect extended to at least physical-abilities, if not also auto-attacks.

    RDM: Does Embolden really need to decrease by 20% every 4 seconds?

    Still leveling these last two:
    WHM: Instead of Divine Benison using up all of your Lillies, let it use up only one. And let Presence of Mind be effected by Lillies too. (Also, give Fluid Aura its damage back.)

    SCH: I would remove Silent Dusk from Selene and give her a new support ability (or split Fey Wind back into two abilities that effect Spell Speed and Skill Speed).
    (1)
    Last edited by Mimilu; 11-30-2017 at 09:34 AM.

  8. #28
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    All tanks: Remove rampart as a role action, and give each tank back their individual defensive CD that was removed (e.g. Shadow Skin for DRK). There is never ever any circumstance to remove rampart for something else, it is always going to be used, thus defeating the purpose of it being an 'optional' role action.
    (1)

  9. #29
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mimilu View Post
    SCH: I would remove Silent Dusk from Selene and give her a new support ability (or split Fey Wind back into two abilities that effect Spell Speed and Skill Speed).
    ^ This. Silent Dusk is absolutely useless and detracts from Selene's appeal.

    As for me, I'd like the tether for Aetherpact to be longer. I might actually start using it more if that were the case, as right now my macro'd faeire heals about just as well and I'd like not to have to worry about my target running too far out of range if they aren't the tank. Just a small quality of life change that would make my life ultimately a lot easier.
    (1)

  10. #30
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,287
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    PLD: give them back access to CNJ spells (yes I know Cure was pretty useless post 50 or so, but for low level content it was invaluable). As it is Clemency is gained so late that for most of their career now a GLA/PLD is basically now reliant entirely on external healing or popping potions for solo content, so returning the ability to equip CNJ spells would make things so much better (look how many newer players are complaining how ridiculously difficult the level 30 GLA class quest now is because it was designed with the fact GLAs were able to equip Cure to heal in mind originally for instance).

    WHM: bring back Stoneskin! Maybe give it a buff that increases it's potency the higher your level is (like, 'Stoneskin II' or something).
    (2)

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