Quote Originally Posted by Emstidor View Post
On the other, I think its perfectly arguable that the current system which rewards getting promoted and then absolutely not playing to avoid damaging your score is pretty counter-intuitive, and people might be justified in saying that if you only PVP for the first two weeks out of the season you don't really deserve a top spot versus someone who's willing to work at it season-round.
This is why some other games (like League of Legends) have "Rank decay" - if you don't play for a while, you lose rank, and I believe it can decay all the way down to Bronze 5 (lowest rank) from Diamond 1 (one of the highest ranks). This could be a counter for it. Including a trough you have to get out of if you join in late (so you have to work extra hard in the shorter amount of time vs someone who's been at it all season). That could potentially work too?

Quote Originally Posted by Stormfur View Post
Imagine a PVE system where you lost experience because someone in your party died in a dungeon. Would that not make you rage?! Of course it would!
Been in those games in the past, no I didn't rage over it.